Leglock wrote:Hey guys, sorry for not been present for a while, I was bussy trying to stay alive (2020 things

)
Those screens look so detailed, I think you polished even more the sprites, maybe I am wrong. They look great.
About radiation enemies, I am on board on that. But I want to add some salt to that, making some kind of summoner/ necromancer that can summon/ resurrect enemies, both this new type of enemies and the spawns may have high radiation if you get to close. Just a random thought.
I saw you mentioned a discord, "the joy of mapping" maybe?
Hey, welcome back! Glad you survived.
Got something in mind for a mid-way point, regarding the above enemy idea, so don't worry. It'll make more sense, thematically.
And yes, we do have a Discord. Although it's really not very busy and is mainly for those wanting to playtest this and get notifications on the release date.
Joje wrote:After a resent playthrough i realised that the bartender in Michonne Circle completely changed personality between the games. In the og ashes she felt like a stone cold bitch but in this demo she feels so goddamn friendly a talkative. I prefer her new personality more but it seems kind of strange. Maybe she got abducted by aliens and this is just an evil clone? Or in this case a friendly clone. Hidden Afterglow subplot revealed? dun dun dun duuuu
iirc correctly she changes dialogue slightly depending on how you speak to her. If you order a drink or food she gets a little more talkative. I never really wrote her as malicious though. She has a bit more respect for scavengers than most of the other characters. She's more sarcastic than anything, she just doesn't trust drifters that much.
In other news, I have been away for a bit, and still am. Wifi access is a bit sketchy. So can't post anything quite yet. Hopefully within the next week or so I can give a decent update to what we've been doing.