by Vostyok » Mon Jun 13, 2022 3:18 pm
@DoomJedi
Thank you for the comment!
@everyone else
I will see if can isolate these issues. I never noticed the door sound issue before. Will see if I can chase it down. I've been considering an update for the main Afterglow mod, but my priorities are on other projects at the moment. Work has been progressing well on another Ashes-related pack soon. Expect some more toys, more locations and some more enemies to play with. We are aiming for some time this year, but we will put out some more news when the project lead is happy.
Road map for Ashes future -
Additional bug fixes to currently released mod packs.
Afterglow v1.15 - expanded area to play with Lucy and her abilities, alternate ending depending on briefcase decision, additional endings based on choices in second hub, a big navigational check so pathfinding is a little easier on the bigger maps, the normal array of bug fixes and some additional art for enemies missing rotations.
Secret Project - might not be announced here
Don't know. Depends if feeling cute, delete later.
Afterglow expansion - new character, new prequel story. Aiming for 4-5 new weapons, 9 new maps, 7 new enemies, and a new NPC character, who has intimate knowledge about the cannibals' plans...
Far(ish) future - episode 3. Early prototype has been played around with. Expect a handful of new features but mostly improvements rather than feature-creep. Main thing I can promise is a 50% increase in sprite detail.
There's a lot more I want to talk about but I will wait until we get a bit further into production. I have enjoyed my little break. And I have plans. Big plans...
Bye for now.