Ashes Afterglow TC - update and sterilized! Pg104

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Postby Ihavequestions » Fri Apr 29, 2022 10:04 pm

ZikShadow wrote:I do recall that the legendary armor actually gives you 50% protection if you either didn't have armor before or only got the leather one.
Mainly 'cause it's a reskinned megasphere.
The damage reduction, as expressed by armor.savepercent, is 40 for all armor types except the Legendary Armor, so that could be very well the case.

But let's not forget the underarmor you can get after finishing one particular mission, and the leather jacket you can get after finishing another particular mission. They will give you further protection, and you won't lose them even if your armor points would be 0.
User avatar
Ihavequestions
 
Joined: 12 Jul 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Ashes Afterglow TC - update news TBC

Postby Vostyok » Sun May 01, 2022 12:50 pm

Short update: currently testing in progress for next set of updates:
Afterglow Sterilized: play episode two as if it were an old Build game with no quests, no talking, no hubs. Will play with Vanilla DOOM enemies and weapons, and should be compatible with most of the mods found on this forum.

Ashes Episode 1: lots of QOL and bug fixes.

Weapons pack: fixes to various sounds and a small balance improvement for killing Doom's tougher enemies.

Monsters only pack: kill mutants and raiders with your BFG or chaingun. Or hell, maybe mix and match with your own weapons pack. Aiming for mod compatibility.

Afterglow v1.1? (TBC) - time dependant. Heavily involved with another project at the moment, which some here may be aware of. But aiming to add some navigational aids, additional endings, a bunch of bug fixes, potentially a terrifying new encounter to find in the Atlanta subway

Should be here in the next day or so, depending on how broken the RCs are. And thank you for all the comments. I want to put a road map here of future plans soon.
User avatar
Vostyok
ORKS ORKS ORKS ORKS ORKS ORKS ORKS ORKS
 
Joined: 17 Jan 2015
Location: On a fukken WAAAAAAAAGH
Discord: Vostyok#3164

Re: Ashes Afterglow TC - update news TBC

Postby Gez » Sun May 01, 2022 2:19 pm

Vostyok wrote:Heavily involved with another project at the moment, which some here may be aware of.

Is your orcish avatar a hint?
Gez
 
 
 
Joined: 06 Jul 2007

Re: Ashes Afterglow TC - update news TBC

Postby Grey Rook » Mon May 02, 2022 1:50 pm

Vostyok wrote:Short update: currently testing in progress for next set of updates:
/snip
Afterglow v1.1? (TBC) - time dependant. Heavily involved with another project at the moment, which some here may be aware of. But aiming to add some navigational aids, additional endings, a bunch of bug fixes, potentially a terrifying new encounter to find in the Atlanta subway

Should be here in the next day or so, depending on how broken the RCs are. And thank you for all the comments. I want to put a road map here of future plans soon.

I like the sound of that. Looking forwards to the next release, whether it ends up being an updated Ashes version or whatever else you're working on; if this other project is anywhere near as... comprehensive as Ashes, it will be well worth waiting for.
Grey Rook
 
Joined: 26 Jan 2016

Re: Ashes Afterglow TC - update news TBC

Postby Plasmazippo » Tue May 03, 2022 5:02 am

Grey Rook wrote:
Vostyok wrote:Short update: currently testing in progress for next set of updates:
/snip
Afterglow v1.1? (TBC) - time dependant. Heavily involved with another project at the moment, which some here may be aware of. But aiming to add some navigational aids, additional endings, a bunch of bug fixes, potentially a terrifying new encounter to find in the Atlanta subway

Should be here in the next day or so, depending on how broken the RCs are. And thank you for all the comments. I want to put a road map here of future plans soon.

I like the sound of that. Looking forwards to the next release, whether it ends up being an updated Ashes version or whatever else you're working on; if this other project is anywhere near as... comprehensive as Ashes, it will be well worth waiting for.

By this point I'll play anything Vos publishes. He's proven himself as far back as pre-Afterglow 2063, any developments afterwards have only cemented it further.
Plasmazippo
 
Joined: 25 Sep 2021
Operating System: Windows 10 ARM
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Ashes Afterglow TC - update news TBC

Postby Grey Rook » Tue May 03, 2022 9:11 am

Plasmazippo wrote:By this point I'll play anything Vos publishes. He's proven himself as far back as pre-Afterglow 2063, any developments afterwards have only cemented it further.

Oh? I've been out of touch for a while. What else has he made?
Grey Rook
 
Joined: 26 Jan 2016

Re: Ashes Afterglow TC - update news TBC

Postby Hermann_Wolf1 » Tue May 03, 2022 6:06 pm

Grey Rook wrote:
Plasmazippo wrote:By this point I'll play anything Vos publishes. He's proven himself as far back as pre-Afterglow 2063, any developments afterwards have only cemented it further.

Oh? I've been out of touch for a while. What else has he made?


There are 2 other stories in development by some other folks if i remember correctly. They are probably going to be DMW-type add-ons. One of wich will tell the story of Porcelains adventure to find her big score in the heart of downtown Atlanta where one of the A-Bombs went off. No clue when they will be released but im 101% that the wait is gonna be worth it!
User avatar
Hermann_Wolf1
 
Joined: 25 Jun 2021

Re: Ashes Afterglow TC - update news TBC

Postby HellGhost » Tue May 03, 2022 8:32 pm

Vostyok wrote:Heavily involved with another project at the moment, which some here may be aware of. But aiming to add some navigational aids, additional endings, a bunch of bug fixes, potentially a terrifying new encounter to find in the Atlanta subway


Aw man I am so pumped!!! This is brilliant, thanks for the update, all of the community is ready to ride or die for these mods!!
Thanks Vos for giving the community this great mod! :D
User avatar
HellGhost
 
Joined: 12 Jul 2021
Location: Michonne Circle
Discord: HellGhost#3413
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Ashes Afterglow TC - update news TBC

Postby june gloom » Wed May 04, 2022 12:25 pm

Very pumped for new Ashes content. I may actually come out of retirement to stream this stuff on Twitch when it's ready.

Speaking of new Ashes content, I never got an answer earlier -- as someone who's only somewhat dabbled in vanilla Doom mapping and has no idea how to go about mapping for a mod as extensive as this, how does someone go about mapping for Ashes? If that's outside the scope of this thread I'll happily accept a DM or a Discord message.
User avatar
june gloom
 
Joined: 28 Feb 2022
Discord: junegloom#7777

Re: Ashes Afterglow TC - update news TBC

Postby ReformedJoe » Wed May 04, 2022 8:38 pm

june gloom wrote:...

Speaking of new Ashes content, I never got an answer earlier -- as someone who's only somewhat dabbled in vanilla Doom mapping and has no idea how to go about mapping for a mod as extensive as this, how does someone go about mapping for Ashes? If that's outside the scope of this thread I'll happily accept a DM or a Discord message.


Getting started is relatively easy. Grab a copy of Ultimate Doom Builder and add one of the episode .pk3s to the GZDoom: Doom 2 (UDMF) config as a resource. You can crack open the existing maps to see how we did things as a jumping off point.

If you have a question about a specific Ashes feature we can answer that, but general "how do I use UDB/SLADE/ go about mapping in general?" type questions definitely fall outside of this threads scope.
User avatar
ReformedJoe
 
Joined: 21 May 2018

Re: Ashes Afterglow TC - update news TBC

Postby june gloom » Thu May 05, 2022 8:56 am

Oh yeah no I know the basics of UDB but it's been a while and I've only ever fiddled with vanilla resources or texture packs. I think I can figure out the rest from here.
User avatar
june gloom
 
Joined: 28 Feb 2022
Discord: junegloom#7777

Re: Ashes Afterglow TC - update news TBC

Postby WolfyBrandon » Thu May 05, 2022 5:31 pm

Vostyok wrote:testing in progress for next set of updates


Is it possible to make both Ashes mods compatible with the "Lean.pk3" mod? I like to use it when playing tactically, but it doesn't work with the Ashes mods for some reason, the character just stutters when trying to lean left or right...

Link to "Lean.pk3"...
viewtopic.php?f=105&t=61649
WolfyBrandon
 
Joined: 18 Jan 2021

Re: Ashes Afterglow TC - update and sterilized! Pg104

Postby Vostyok » Sat May 07, 2022 2:01 am

WolfyBrandon wrote:
Vostyok wrote:testing in progress for next set of updates


Is it possible to make both Ashes mods compatible with the "Lean.pk3" mod?...


Unfortunately, Ashes modifies the playerpawn used for the player's avatar to a heavy degree, so this might be overriding a lot of Lean's zscript. Not sure this could be implemented without a heavy rewrite. Someone else might have more luck though.

Mod Pack Downloads

Hello! I bring gifts! Please see below and main page for the following downloads:

https://www.mediafire.com/file/lrkygw59j82k2rs/Afterglow_Sterilized.pk3/file
Afterglow Sterilized edition:
Sterilized version of Episode 2: Afterglow. Designed to be run with Doom2 as the Iwad. Simplified maps that don't use hubs, don't have quests, don't have vehicle sections, and include vanilla weapons, pickups and monsters. Load up your favorite enemy/gun mods and rid the nuclear hellscape of 2063 Georgia from the evil demons/nazis/robots/cyborgs/sonic recolors (delete as appropriate).
Please note: May not be a challenge for some mods. Make sure you are playing on a high difficulty, unless your mods are geared toward player fragility (i.e. Hideous Destructor, Lost Junker, etc)

https://www.mediafire.com/file/dzyp44gxg573wff/Ashes2063Enriched2_23.pk3/file
Ashes 2063 Enriched Edition V2.23
Episode One mod and maps. Includes a bunch of bug-fixes but I've probably forgotten a few :(
Spoiler:


https://www.mediafire.com/file/zowkt9fm6373l19/AshesWeaponsV2_223.pk3/file
Ashes weapons pack:
Includes a few balancing fixes. Improvements made my PlasmaZippo have been auto-included in this release, as well as the auto-reload issues of the sawed-off weapons.
Spoiler:


Hopefully pushing out a monsters only pack and an update for Afterglow complete soon. Haven't had much time these last few weeks as work has been kicking my ass with regards to "bonus missions", but we shall see.

Edit: Fixed a bug where you started at the end of the episode. LMAO. Reuploaded.
User avatar
Vostyok
ORKS ORKS ORKS ORKS ORKS ORKS ORKS ORKS
 
Joined: 17 Jan 2015
Location: On a fukken WAAAAAAAAGH
Discord: Vostyok#3164

Re: Ashes Afterglow TC - update and sterilized! Pg104

Postby RKD » Sat May 07, 2022 10:32 am

A bunch of nice QoL additions but my favourite has to be:
Vostyok wrote:- subtitles added for spoken dialogue.

Not everyone is fluent in spoken english (I struggled to even hear some things in my first playthrough) so this is neat for showing Ashes to my friends that only read english. :D

Awesome work, man. Also to the rest of the team working on Ashes stuff!
User avatar
RKD
 
Joined: 19 Mar 2022
Location: Argentina
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Ashes Afterglow TC - update and sterilized! Pg104

Postby CyberneticPhantom » Sat May 07, 2022 9:59 pm

Fortune's dialogue at the end of the Wall is bugged. If you accuse her of trying to scam you and then try to ask what you'll get if you win the race she doesn't answer so you just have to agree to it after she defends herself.
User avatar
CyberneticPhantom
 
Joined: 19 Jan 2020
Discord: CyberneticPhantom#6387

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: ravage and 8 guests