Re: (WIP) Ashes Afterglow- Demo Uploaded

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Re: (WIP) Ashes Afterglow- Demo Uploaded

Postby Vostyok » Tue Aug 18, 2020 6:18 pm

Image

Sometime in the last century, a one-megaton blast annihilated the city of New York. Subsequent explosions rippled across the globe, triggered by an unknown aggressor. The face and nature of the world was changed forever. Out of the ruins have emerged bizarre and twisted monsters, strange, otherworldly phenomena and a people driven by savagery.

In the desiccated heart of old America, settlements struggle to survive the eerie wastes, mutated lifeforms... and each other.

You are a scavenger. Stalker. Junker. The names are many but the profession remains the same - discover the lost treasures of the old world and get back home in one piece.

But the world before will not easily give up its secrets, and even now new powers are emerging, also keen to claim their share.






What is ASHES: AFTERGLOW?
-------------------------------------------
Ashes: Afterglow is the belated second episode of the Ashes post-apocalyptic Doom total-conversion.
You can find the previous thread in all it's lengthy glory here:
viewtopic.php?t=47573


The Story So Far
-------------------------------------------
Following the events of 2063, Afterglow finds the scavenger recovering from the battle within The Spire. Things in The City have taken a turn for the worst, and it looks like you'll be needing to leave town... before they throw you out. Unfortunately, transportation is another issue entirely. You'll need to hurry though. Events have been set in motion that affect the fate of mankind itself. And a mysterious voice from the past returns, promising to remake America... at any cost.

Gameplay Guide
Spoiler:


Weapons & Items Guide
Spoiler:


Enemies Guide
Spoiler:


Planned Features
-------------------------------------------
*Expanded enemy roster - Currently there are only a couple of new enemies. Expect more to discover in the final build, with new attacks and some weird new abilities.
*New ways to kill - Find yourself an old Military Rifle, for extra old-world firepower. If that isn't enough, the brave or the foolish might find the parts to build themselves... "The Killer P.I.G".
*Weapon Modifications - Improve your weapons. Most of your weapons can be modified at a workbench or by finding special parts. Two tiers of modifications will be available, and vary widely per weapon - slap on a laser sight, extend the barrel, improve the firing mechanism, fit a suppressor, even find a more efficient way of delivering those pipe bombs! Experiment!
*More Npc's - And most are more animated as well, including new conversation animations. It is planned that almost all of them will be susceptible to gunfire this time, but I'll have to see if it is worth the hassle.
*New soundtrack - As well as a few tracks you may have heard before, John S. Weekley has kindly composed some brand new bangers. The wasteland never sounded so good!
*Improved mechanics - The lantern lasts longer and doesn't flicker anymore. Weapons can be reload-cancelled. Pipe bombs can be placed but now also defused (watch out for a few that you didn't put down!). More things to buy in the shops.
*Improved bike controls - This is heavily work-in-progress. You might find something else to ride as well.
*New locations - Your adventure will take you across an entire chunk of The City, and beyond. Indulge in some Laser-Tag! Watch the big game! Go on a desert safari! Mountain climbing!
*And the feature you have ALL been begging for - I've finally gotten around to making those toilets destructible! With multiple stages of porcelain punishment! Triple-A budget feature!

As promised, the second episode will be taking things much further than before. Please stay tuned for more information on the project and what it will include.

RELEASE DATE- TBC, but aiming for this year

DEMO FILE
http://www.mediafire.com/file/adtkm6alr3iyd1m/AfterglowDemo1.zip/file
(requires a copy of Doom2.wad or Freedom2.wad to play. Runs through the GZDOOM port. Tested for version 4.4.2. Will attempt compatibility with LZDOOM.)

Credits included. Many items placeholder. Feedback and criticism welcome. And read the damn instructions :roll:

-V
Last edited by Vostyok on Mon Sep 21, 2020 1:13 pm, edited 23 times in total.
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Re: (WIP) Ashes Afterglow

Postby Vostyok » Tue Aug 18, 2020 6:25 pm

THIS POST SEALED UNTIL 2063
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Re: (WIP) Ashes Afterglow

Postby ReformedJoe » Tue Aug 18, 2020 6:39 pm

Having played this in its current state, I cannot say enough good things about it.

If you liked Ashes episode 1, Afterglow is going to blow your goddamn mind.

Also, here's a trailer:


Spoiler:
Last edited by ReformedJoe on Tue Sep 15, 2020 9:05 pm, edited 2 times in total.
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Re: (WIP) Ashes Afterglow

Postby undeadmonk354 » Tue Aug 18, 2020 6:50 pm

Brilliant, but I have a question. Does Ashes Afterglow include episode 1 and new graphics for the enemies, including the boss of episode 1?
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Re: (WIP) Ashes Afterglow

Postby Detraumatized » Tue Aug 18, 2020 6:50 pm

IT'S HAPPENING.
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Re: (WIP) Ashes Afterglow

Postby Toberone » Tue Aug 18, 2020 6:53 pm

Oh man you made the weapons look extra sweet, I can't wait.
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Re: (WIP) Ashes Afterglow

Postby Ferretmanjcdenton » Tue Aug 18, 2020 7:20 pm

ReformedJoe wrote:Having played this in it's current state, I cannot say enough good things about it.

If you liked Ashes episode 1, Afterglow is going to blow your goddamn mind.

Spoiler:


You played it already??
How ?

I want too ;)
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Re: (WIP) Ashes Afterglow

Postby Ferretmanjcdenton » Tue Aug 18, 2020 7:22 pm

This is one of the most amazing mods ever created

I am so ABSOLUT in Love with everything end time or apocalypse related ..zombies ,nuclear war aso...

I read hundreds of books ,play and played hundreds of games and I can't get enough of this shit ...

Pleaaaaaase more ;)
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Re: (WIP) Ashes Afterglow

Postby CyberneticPhantom » Tue Aug 18, 2020 8:00 pm

Oh hell yes, this looks so sick I can't wait to get my hands on it. Been following this for a while now and the wait for episode two is almost over!
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Re: (WIP) Ashes Afterglow

Postby Captain J » Tue Aug 18, 2020 11:17 pm

Alright, let me put my sunglasses on, bring some popcorn, sit down and then wait for the flash.
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Re: (WIP) Ashes Afterglow

Postby Jarewill » Wed Aug 19, 2020 12:44 am

Spare gas mask filters, check. A few doses of antirad, check. Enough ammunition to take down a Master, check.
I don't think I can be any more ready.
Time to sit back, relax, inhale some radioactive air, and wait to smell the Ashes.
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Re: (WIP) Ashes Afterglow

Postby camper » Wed Aug 19, 2020 1:30 am

The video looks more gray and darker than in the first part, which is great!
Dreaming of a sad acid rain...
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Re: (WIP) Ashes Afterglow

Postby Pachira » Wed Aug 19, 2020 2:22 am

Hell yeah, can't wait to be a Wasteland Gunsmith!
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Re: (WIP) Ashes Afterglow

Postby Vostyok » Wed Aug 19, 2020 3:01 am

undeadmonk354 wrote:Brilliant, but I have a question. Does Ashes Afterglow include episode 1 and new graphics for the enemies, including the boss of episode 1?


They will be separate downloads. I'm planning to update the original episode with some of the improvements made during Episode 2. I'll try to release that 'Remaster' just before the second episode is uploaded.


And thank you for all the comments :D
This mod has driven me mad, but I am determined to finish it. I'll upload some more info soon.
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Re: (WIP) Ashes Afterglow

Postby pagb666 » Wed Aug 19, 2020 7:30 am

Yay! Can't wait!
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