BIOSHOCK - (NEW! Splicers Mambo)

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Re: BIOSHOCK

Postby ZDL_800 » Tue Nov 24, 2020 1:51 am

Absolutely bloody fantastic.

I would love to test this out in VR, would be awesome.

Also the enemy sprites look amazing!
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Re: BIOSHOCK

Postby Caleb377 » Wed Nov 25, 2020 4:27 pm

ZDL_800 wrote:Absolutely bloody fantastic.

I would love to test this out in VR, would be awesome.

Also the enemy sprites look amazing!


Thanks, I haven't shown any enemy sprites yet, but I guess you are talking about the Big Daddy that "Cherno" posted as a test?
He created some amazing characters for the mod, including Big Daddies, Rosies, Little Sisters and Security Bots.
I'll make a video showcasing all when a few more things are done.
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Re: BIOSHOCK

Postby ZDL_800 » Sat Nov 28, 2020 4:01 am

Thanks for the reply.

Sounds epic, and we tried Bioshock in Vorpx and its not that good, so imagine this in the VRDoom engine bloody nora.
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Re: BIOSHOCK - (NEW Enemies Showcase)

Postby Caleb377 » Sat Feb 27, 2021 12:31 am

Finally, I uploaded a new video showcasing some of the enemies,
As always you can find it in the first post.

All suggestions are welcomed. :)
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby JohnnyTheWolf » Sat Feb 27, 2021 10:16 am

Never was a Bioshock fan, but this looks neat.

That said, I trust the finalised enemies will not produce blood splatters when shot, right?
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Colerx » Sat Feb 27, 2021 12:55 pm

WOOOOO this one nice!!!

just little suggesion on the fly, about outside landscapes if possible to add water visual distortion same as when you dive, or maybe just a little less intense. btw mapping and enemies are very nice! Great project!
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Caleb377 » Mon Mar 01, 2021 2:49 pm

I trust the finalised enemies will not produce blood splatters when shot, right?


The Security Bots & Little Sisters, don't bleed (one is a machine and the other impervious to damage)
Big Daddies and Rosies I don't know yet, I don't remember seeing them bleed in the original game so most probably I'll leave the blood only for splicers.
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Caleb377 » Mon Mar 01, 2021 2:55 pm

WOOOOO this one nice!!!

just little suggesion on the fly, about outside landscapes if possible to add water visual distortion same as when you dive, or maybe just a little less intense. btw mapping and enemies are very nice! Great project!


I agree but that is complicated, shaders won't work applied only to windows (AFAIK) and using an animated texture on the glass doesn't quite produce the same distorsion effect.
Plus there is a huge issue with performance, in some places like the tunnels the system is taxed as it is. So I'm still looking to balance that and find a solution.

If anyone knows of an effect on a map that pulls that look somehow, please let me know. :)
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Mech » Sun Mar 21, 2021 11:10 am

I noticed an alarm sound during the fight with bots. Are you going to implement this too?
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Caleb377 » Tue Mar 23, 2021 10:24 am

Yes, McClendon's shop is not completely finished yet, but entering a restricted area of the city will trip an alarm if you don't deactivate it first.
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Caleb377 » Wed Jun 23, 2021 2:22 pm

In the garden we are growin
Many changes will be flowin
If you want to be amazin...
a.jpg

See the flowers we are raisin.

b.jpg


c.jpg
You do not have the required permissions to view the files attached to this post.
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Re: BIOSHOCK - (NEW! Enemies Showcase)

Postby Caleb377 » Thu Sep 16, 2021 8:14 am

Long overdue video showing the new and improved Splicers.

As always you can find the Youtube link in the first post.
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Re: BIOSHOCK - (NEW! Splicers Mambo)

Postby JohnnyTheWolf » Thu Sep 16, 2021 8:30 am

Weirdly enough, watching that new video reminded me of Blood than BioShock. :lol:
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Re: BIOSHOCK - (NEW! Splicers Mambo)

Postby Colerx » Thu Sep 16, 2021 12:51 pm

Very nice!!!
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