BIOSHOCK

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: BIOSHOCK

Postby Caleb377 » Tue Jul 07, 2020 4:08 pm

Redneckerz wrote:JP Le Breton made a Cacoward winning demake of Arcadia and Farmer's Market for Doom 2


Great to see I wasn't the only one crazy enough to believe this was a good idea! :3: :mrgreen:
I never knew this map existed but I'll be sure to check it out for ideas, thanks.
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: BIOSHOCK

Postby DoomwithaView » Tue Jul 07, 2020 5:30 pm

Oh. Hell. Yes.

This looks amazing already! I really like the concept of it being a populated world and perhaps sharing some gameplay elements with strife.

Are you allowing yourself some creative freedom when it comes to weapons and enemies are you aiming for strictly Bioshock canon?
DoomwithaView
 
Joined: 12 Nov 2019
Discord: DitheredOutput

Re: BIOSHOCK

Postby Caleb377 » Wed Jul 08, 2020 12:18 pm

DoomwithaView wrote:Are you allowing yourself some creative freedom when it comes to weapons and enemies are you aiming for strictly Bioshock canon?


I've only worked on the map thus far, but I do have many ideas for the weapons and enemies.
I'll stick to bioshock 1 & 2 weapons, not Bioshock Infinite as that wouldn't make any sense, original weapons are a matter of having the resources.

Right now all is subject to what I can realistically make, so whether the weapons and enemies will be 3D models or sprites I don't know yet.
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: BIOSHOCK

Postby Cherno » Wed Jul 08, 2020 1:22 pm

I'm already on the case. I wonder where it will lead me...

Image

Edit: The Bioshock models are rigged but not animated. Time will tell if I can find the motivation and time to create animations for them :3:
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: BIOSHOCK

Postby Caleb377 » Wed Jul 08, 2020 2:48 pm

Cherno wrote:I'm already on the case. I wonder where it will lead

Edit: The Bioshock models are rigged but not animated. Time will tell if I can find the motivation and time to create animations for them :3:


Amazing, I've seen your work with sprites before and they are awesome.
As I mentioned I considered this an open project, everyone is welcomed to add assets, ideas or anything else to push the mod forward,
But this is better than I was hoping for, let me know if I can help.
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: BIOSHOCK

Postby batos2 » Thu Jul 16, 2020 3:28 am

Yeah, scenarios from this map are detailed quality.

I would like to play this with Samsara mod soon. :D
batos2
 
Joined: 13 Jan 2019
Operating System: Windows 10/8.1/8 32-bit

Re: BIOSHOCK

Postby Ferretmanjcdenton » Tue Jul 21, 2020 7:03 am

Caleb377 wrote:
Ferretmanjcdenton wrote:I have a small channel and would love to show this .my channel is dedicated to show every mod playable on Android Delta touch..
And this is ABSOLUTELY AMAZING


Thanks, for now I don't think there's enough to release a demo, many things need to be added and optimized.
As soon as there's actual gameplay I'll let you know, It will be great to see it posted on your channel.



Awesome ..
You can reach me here over messages ..
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: BIOSHOCK

Postby Caleb377 » Sun Aug 02, 2020 9:22 pm

New video uploaded, see the first post to check it out.
This second map is still being worked on, keep in mind that many things may change due to optimization.

Some screenshots:

001.jpg

002.jpg

003.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: BIOSHOCK

Postby Captain J » Mon Aug 03, 2020 12:07 am

Marvelous and atmospheric mapping, textures and the design. But i think that chinese door is rather big for the player. See the door handles!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: BIOSHOCK

Postby Ferretmanjcdenton » Mon Aug 03, 2020 7:13 pm

I still have no words to describe how amazing this is ..

I really am looking forward to play this ...sooooo much
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: BIOSHOCK

Postby Caleb377 » Tue Aug 04, 2020 12:45 pm

Captain J wrote:Marvelous and atmospheric mapping, textures and the design. But i think that chinese door is rather big for the player. See the door handles!

Yeah, I'm still tweaking many parts of the map, that door needs to shrink down. :D
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: BIOSHOCK

Postby Caleb377 » Tue Aug 04, 2020 12:47 pm

Ferretmanjcdenton wrote:I still have no words to describe how amazing this is ..

I really am looking forward to play this ...sooooo much


It'll take a while, but I plan to release a demo as soon as I have some enemies and weapons.
User avatar
Caleb377
 
Joined: 28 Jan 2020

Re: BIOSHOCK

Postby Ferretmanjcdenton » Wed Aug 05, 2020 2:11 am

That would be ABSOLUTELY AMAZING ...
And I promise I make a video on my channel .if there is interest for
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: BIOSHOCK

Postby Mech » Thu Sep 10, 2020 2:13 am

DO WANT!
Mech
 
Joined: 04 Nov 2019
Discord: Mech#0603
Operating System: Windows Vista/7/2008 32-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: BIOSHOCK

Postby Caleb377 » Mon Nov 23, 2020 11:46 pm

New progress update and video posted.
Check the first part of the post for the video link.

Here are some new screenshots:

001.jpg


002.jpg


006.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
Caleb377
 
Joined: 28 Jan 2020

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 6 guests