[WIP] Attrition

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[WIP] Attrition

Postby Headsledge » Fri Jul 03, 2020 2:14 pm

Attrition is a modded map pack with new features and monsters compatible with complex, brutal doom and the zandronum engine. The key feature of this mod is the world map
Multiple players can travel on the world map at once. When players are drawn into random encounters a beacon appears at their location where they were drawn in so other players within proximity of the beacon can join that encounter (the encounter system is complete but not the beacon system yet). Monsters in encounters are random but tiered based on location of player ex: higher tiered monsters appear further from the start base map blip.

Another key feature of Attrition is companions. You can purchase or pick up marine companions from the vending machine or maps. Companions can be brought to you with the radio caller in your inventory. Ozmo and Slub are new custom companions with new sounds, sprites and weapons.

Features
Spoiler:

Companions:
Spoiler:

Monsters:
Spoiler:


Extras:
3 maps near complete
Item Vending Machine

Video:
Spoiler:

Our team is working on a unity project at the moment but I still want to continue with Attrition, we only need additional maps at this point. if your interested please message me.
Thanks.
Headsledge
 
Joined: 28 Mar 2020
Discord: #8464

Re: [WIP] Attrition

Postby Ferretmanjcdenton » Sun Jul 05, 2020 9:06 am

That looks ABSOLUTELY AMAZING...can't wait for this ....damn it's impressive
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: [WIP] Attrition

Postby Headsledge » Sun Jul 05, 2020 9:56 pm

Thanks dude!

Heres Ozmo 1.0

Headsledge
 
Joined: 28 Mar 2020
Discord: #8464


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