osjclatchford wrote:Yeah I saw that autoloader thing...
I think that would be a great add-on to the gun rather than a straight replacement.
somehting you could hide in a secret or have in a later level progression.
have it breach loaded to start (perhaps a few tics slower reload)
then find the 'autoloader' later and this would reload faster for you...
thats my twopennith anyhow.
just think that loosing that sweet-ass hand-breach-reload anim would be a real crying shame... thats what I think makes it so satisfying to me...
anyway, If you want me to give the autoloader 'tube' a similar makeover to match my improved barrel just give me a shout.
you wouldn't want it looking all mismatched is all i'm saying...
*edit*I figured, fuck it just do it so, I've gone and done some work to it:
wip sg.png
the Alofs tube's surface has been completely re-rendered to match the barrel and Ive cleaned up its edges somewhat in the reload frames.
the back of the Alofs tube is also now more consistantly deigned between the idle and reload anims, a simple domed finish.
as well as this, Ive cleaned up the transition between the black gloves and the stock so it looks cleaner and less mspainty...(no offence)
Ive Also added two variant frames on the reload so that the Alofs tube actually has shells in it and then done the same corresponding frames with no shells so once you fire your last shell the chamber is actually empty. (easy enough to code in decorate)
as a final little bonus theres a new pickup sprite (based on my 'slayers legacy' ssg shotgun for major crisis) so it looks more like its own thing and less like an edited doom ssg... comes in two flavours, fullstock and pistol-grip
also had an idea for a drum autoloader as an add-on upgrade too (think akin to the dkok engineer shotties) but with that I'd say pick either one or t'other...
In fact, now Ive gone and done all this work to this one its probably best you do stick to it

LOL
oh, try these two altered frames for the machinegun too:
MCGNB0.png
MCGNC0.png
they've been edited to add a feel of recoil with a sense of third dimension in the rearward movement towards the player when firing. it adds a lot of life rather than the 'drop the image down the screen a few pixels' trick which can look a little stale or flat... (downloading these will wipe the offsets so just put them with the same offsets as you had for the original ones and they'll look fine)
*end*