Enjay wrote:Personally, I've always found the whole gothic dark religion, templar, emperor fanboy-fantasy aspect of 40K to be puerile nonsense and I really don't get why anyone takes it seriously. I only mention this because it's what has put me off even being interested in, much less trying, this mod for a long time.
However, putting that aside (and, honestly, it doesn't impinge on the game too much anyway), I gave it a go. Result: this mod is pretty amazing and the demo was really good fun. It's pretty tough in places and it really does a good job of capturing the confusion, chaos and bloody nightmare that being in a war situation like that might be. I'm looking forward to seeing more. Great job.
JacKV64 wrote:The Quake 2 enemy voices made me chukle while the imp screams on the underground made me shit my pants haha.
Rifle Infantry wrote:Excellent demo, I'd love to play more. The atmosphere is superlative.
Critiques and nitpicks:
* The underground network with the hiding imps and roomfuls of militiamen could use markings or stronger lighting cues on the doors- without the map it would have been impossible to spot them.
* If the enforcers are using the same trench-gun as you, they ought to use the same reloading sounds. I initially confused them with militia riflemen seeing as how it sounds more like they're using a bolt-action rifle.
* It's been said before, but the TF2 Pyro voices on the friendly soldiers are comical especially when you can hear them asking for a dispenser. I did like the Quake 2 enemy sounds.
* Friendly soldiers can get annoying when they block your way and you can accidentally kill them when trying to trench-gun demonflies buzzing your way. Maybe something akin to Brutal Doom's Marine system (i.e. having them be immune to player damage and usually passable through by the player) would help here. Along those lines, they could also receive a slight speed boost- though I think their durability and firepower are perfect as is. It would be interesting seeing future maps with more variants of them aside from riflemen- perhaps trench gun or LMG-armed variants akin to the militia enemies in armament.
* The kick altfire is relatively useless- maybe give it the ability to knock enemies back?
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