It's an event from the timeline of Warhammer 40K.Ferretmanjcdenton wrote:Hi ..what is siege of vrax ?
A mod ?
It's an event from the timeline of Warhammer 40K.Ferretmanjcdenton wrote:Hi ..what is siege of vrax ?
A mod ?
Vostyok wrote:Dude, this looks awesome. The screen shots on the MODDB are insane!
I really like the aesthetic you've chosen. And Siege Of Vrax is a great source material.
Let me know if you'd like some custom weapon sprites. I think I can dig up a few things that would be of a similar theme.
4shot wrote:This is honestly one of the best TCs I've seen released this year, almost felt like I was playing a standalone game. Really impressive for something still in early development.
Because I loved kicking heretic asses in trenches so much, I made a version of the trench gun fitted with an Alofs reloading magazine. Something a little bit more novel and fitting with the dark dieselpunk feel of the game.
Mooney wrote:
Had to look this up on youtube to see how it works.
Looks interesting, if it looks good in motion I might use it in the update if thats cool?
Thanks everyone the reaction to this has been fantastic hope I can push on ahead and get this thing finished.
4shot wrote:Mooney wrote:
Had to look this up on youtube to see how it works.
Looks interesting, if it looks good in motion I might use it in the update if thats cool?
Thanks everyone the reaction to this has been fantastic hope I can push on ahead and get this thing finished.
Sure, go right ahead! I'd be happy to see it put to some use. If you want, I can also send you a version of Trench Foot with the new sprites already implemented.
Mooney wrote:4shot wrote:Mooney wrote:
Had to look this up on youtube to see how it works.
Looks interesting, if it looks good in motion I might use it in the update if thats cool?
Thanks everyone the reaction to this has been fantastic hope I can push on ahead and get this thing finished.
Sure, go right ahead! I'd be happy to see it put to some use. If you want, I can also send you a version of Trench Foot with the new sprites already implemented.
Go ahead that will save me some tedious work!
Thanks.
iWAD="doom2.wad"
StartUpTitle="TrenchFoot"
StartUpColors = "<foreground color in Hexadecimal>", "<background color in Hexadecimal>"
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