Arkista's Ring - Beta Release

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Arkista's Ring - Beta Release

Postby ImpieTwo » Tue Jun 09, 2020 4:46 pm



DOWNLOAD

A Sci-Fi Fantasy Heretic/GZDoom mod. Thought I'd post a WIP video and story here as a preview. This is my attempt to reinvent another old property into something considerably less boring.

TL;DR Version: A hillbilly space elf is arrested for collaborating with a galactic Shogun who is conquering system after system. The elf is given the choice between a firing squad, and a chance at redemption...which involves braving a treacherous planet in search of a powerful artifact.

Long Version:
Spoiler:
Last edited by ImpieTwo on Thu Jul 02, 2020 11:55 pm, edited 3 times in total.
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Re: Arkista's Ring WIP

Postby AvzinElkein » Tue Jun 09, 2020 5:08 pm

So, this is basically a setting and genre shift of a classic NES game, correct?
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Re: Arkista's Ring WIP

Postby ImpieTwo » Tue Jun 09, 2020 5:43 pm

AvzinElkein wrote:So, this is basically a setting and genre shift of a classic NES game, correct?

Kinda, yeah. Sort of a creative exercise.
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Re: Arkista's Ring WIP

Postby Ferretmanjcdenton » Sat Jun 13, 2020 7:31 am

AWWWWESOOOOME..when can we play it?
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Re: Arkista's Ring WIP

Postby Nmn » Sat Jun 13, 2020 8:35 am

This definitely looks great and very unique.
Is the pistol named Hicock after Hicock45? 8-)
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Re: Arkista's Ring WIP

Postby PRIMEVAL » Sat Jun 13, 2020 10:56 am

Interesting, I was recently thinking up how a futuristic Heretic would look like, even with a female protagonist. You're good... This looks very promising!
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Re: Arkista's Ring WIP

Postby ImpieTwo » Sat Jun 13, 2020 12:27 pm

Nmn wrote:This definitely looks great and very unique.
Is the pistol named Hicock after Hicock45? 8-)

It's named after Wild Bill Hickok, as is Hickok45.

I'm a fan of Hockok45's stuff though. :D
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Re: Arkista's Ring WIP

Postby Nmn » Sat Jun 13, 2020 2:05 pm

ImpieTwo wrote:It's named after Wild Bill Hickok, as is Hickok45.

Wow didn't know that :)
I'm a fan of 45 as well, I'm no gun enthusiast but it's interesting to listen to his stuff, the guy's so much passion about what he does it's great.

Definitely will keep an eye on your mod, good luck with it! :)
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Re: Arkista's Ring WIP

Postby ImpieTwo » Thu Jun 25, 2020 6:55 pm

Version 1.0 is ready for playtesting. If you're interested in playtesting and can test and post feedback by this weekend, send me a PM and I'll link you to the TC. Thanks in advance!

The gameplay for this is largely nonlinear and exploration-based. You can use three different one-use key types in any of their respective locks, so you can visit areas in whatever order you choose for the most part. Some paths are more efficient or dangerous than others, and most maps have multiple junctions between other maps. Main thing I'm concerned about is the difficulty curve and whether any paths lead to dead ends that render the game unwinnable.
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Re: Arkista's Ring - Playtesting

Postby ImpieTwo » Thu Jul 02, 2020 9:27 pm

I don't think I'm getting any more feedback, so here's the beta. Check it out and have fun.
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Re: Arkista's Ring - Beta Release

Postby ImpieTwo » Sat Jul 11, 2020 4:32 am

I started uploading a walkthrough for those who want to see a reasonable path through the game rather than playing door lottery.

The best difficulty curve seems to be Arkista => Underworld => Harbor => Glacier => Palace => Final Stretch
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Re: Arkista's Ring - Beta Release

Postby NeonLights95 » Sat Jul 11, 2020 11:11 am

Looks like you've got a promising project.
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Re: Arkista's Ring - Beta Release

Postby ImpieTwo » Thu Jul 16, 2020 4:05 am

browser glitch. delete this post please.
Last edited by ImpieTwo on Thu Jul 16, 2020 4:07 am, edited 1 time in total.
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Re: Arkista's Ring - Beta Release

Postby ImpieTwo » Thu Jul 16, 2020 4:06 am


First review has popped up, but not in a language I know... I'm told it's not a favorable one.
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Re: Arkista's Ring - Beta Release

Postby ImpieTwo » Thu Jul 23, 2020 5:28 pm

Posted a new update!
- monsters have random ammo drops to ensure there's always an ammo supply of some sort.
- bug: auto-reviving centorians in the crypt level won't stay perma-dead when you defeat the bosses (fixed).
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