Deluge [WIP]

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Postby Rex705 » Sat Mar 05, 2022 3:20 pm

Looking good!
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Postby ezedrommond » Thu Mar 17, 2022 2:01 pm

:woh: What just happened? the youtube channel was deleted...
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Graphics Processor: nVidia (Modern GZDoom)


Postby FloodgateArts » Thu Mar 17, 2022 7:38 pm

Regarding some recent events, we've put out an article on ModDB addressing the situation. All of our social media links have been updated so be sure to check them out and follow us to stay up-to-date on the latest Deluge news.
On Recent Events
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Postby Captain J » Fri Mar 18, 2022 4:05 am

Glad it's still going there. I was so worried if this promising, large project suddenly gonna be stopped. I have no idea what kind of feud was happening in the team, but glad it's settled and back on developing!
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Re: Deluge [WIP]

Postby FloodgateArts » Tue Jun 07, 2022 10:58 am

Hello folks. First of all, we'd like to thank all of you for the support, it truly means a lot to us. While we haven't been as active as we used to be, we've slowly but surely been making important progress. We'll be putting out a big update soon explaining what we've been up to in the past few months so stay tuned for that!

Now, after giving it some thought, we've decided it's time to expand Floodgate Arts. The project's been a handful, especially in the level design department, which means that we'll be needing extra hands. Ever wanted to help the project directly? Now's the chance. If you're an experienced mapper, be it for GZDoom or any other FPS engine and would like to join our team, send a message here on the forums! We'll discuss the details there.

You can also get in touch by:
Our Twitter:
Community manager's Discord: DyNaM1K#9464

Until next time.
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