[GZDOOM] Deluge: Onset [WIP]

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Re: [GZDOOM] Deluge: Onset [WIP]

Postby ChocoGuevara » Thu Nov 26, 2020 10:09 pm

I used to play your Deluge map back in Sven Co-op and I must say this looks like a most exciting project to look forward to!
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Destructible Props

Postby Chief Smokey » Sun Nov 29, 2020 9:41 am




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Good news!

Postby Chief Smokey » Sun Jan 24, 2021 5:17 pm

After nearly two grueling months of fixes and improvements, Deluge steps into 2021 with confidence. New abilities like telekinesis and teleporting, mass code optimization, new and improved assets, mapping additions and a focused drive for the next phase of development are signs of a release this year.




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Further mapping work

Postby Chief Smokey » Fri Feb 19, 2021 8:40 am

Updates to map 5 - The Underworld.




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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Mnemnon » Fri Feb 19, 2021 11:07 am

Looks awesome, can't wait to give it a try myself :)
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Some gameplay showcasing

Postby Chief Smokey » Sun Feb 28, 2021 11:30 am

Featuring player abilities, monster behaviour, prop physics, visual effects and environment design.

https://www.youtube.com/watch?v=wPHUW59hsCU
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Another internal build finished

Postby Chief Smokey » Tue Mar 23, 2021 5:42 pm

Containing a slew of new assets, fixes for many minor bugs, expansions to the maps and an overhauled ending sequence. The next build will be open for playtesting on the development discord server.




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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Captain J » Wed Mar 24, 2021 12:45 am

What's that big guy?? :shock:
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Bacillus City, then and now.

Postby Chief Smokey » Wed Mar 31, 2021 3:37 pm


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A ModDB page has been opened

Postby Chief Smokey » Wed Apr 07, 2021 11:03 am

The ModDB page will be updated after a new build has been compiled after every dev sprint and will contain information pertaining to what has been done over the development period.

https://www.moddb.com/mods/deluge-onset
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Negatronica » Wed Apr 07, 2021 2:53 pm

Looks awesome. Love the graphics, especially the gore trees.
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Overhauled Opening

Postby Chief Smokey » Thu Apr 22, 2021 9:03 pm

As gameplay features continue to be refined there is more reason to be crystal clear with teaching the player about their abilities and what is required of them to progress. To this effect a whole new tutorial map has been created covering the basics of player abilities and early game combat. You'll also get another glimpse at the looming behemoth that is Bacillus City.




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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Captain J » Fri Apr 23, 2021 12:02 am

Absolutely astounding mapping. The last one looks absolutely big and i thought it wasn't doom map at all. :shock:
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June 2021 Update Showcase

Postby Chief Smokey » Mon Jun 07, 2021 7:33 am

After several months of grueling development much progress on Deluge has been made, involving overhauls to major elements such as player abilities, monster AI, level design and many assets related to weapons and props.






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