[GZDOOM] Deluge: Onset [WIP]

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Re: [GZDOOM] Deluge: Onset [WIP]

Postby chronoteeth » Fri Aug 14, 2020 1:23 pm

soo pretty ;0;
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby EddieMann » Sat Aug 15, 2020 5:24 pm

Gonna be any lore on the weapons/monsters?
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Vostyok » Sat Aug 15, 2020 5:45 pm

Man, I love the atmosphere in these shots. And really happy that Breadbagfly has got something to channel into. I loved the concept art and weapons sprites I've seen.
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby EddieMann » Sun Aug 16, 2020 1:36 am

Will the gameplay controls feel as bouncy and "free" as Blood's? The two look very similar through aesthetic grisliness, why not bridge the two together?
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Chief Smokey » Sun Aug 16, 2020 3:52 pm

EddieMann wrote:Gonna be any lore on the weapons/monsters?


Lore is up in the air at the moment. I've written up some stuff but there's been a split between devs as to whether it would enhance or diminish the experience. I keep pushing for a more narrative slant but if I'm outvoted then it'll stay as just pure gameplay without much context outside of what players interpet from what they encounter. The demo is going to be rather lore-free but future incarnations of the project will hopefully provide more information about the setting and story.

EddieMann wrote:Will the gameplay controls feel as bouncy and "free" as Blood's? The two look very similar through aesthetic grisliness, why not bridge the two together?


The movement in Deluge is a bit different from your usual oldschool shooter fare. In some ways its more restrictive since there's fall damage and a slight reduction in speed but the climbing allows you to get to vantage points relatively quickly. That coupled with the AI and increased bullet damage leads to a more tactical way of playing.
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Prototype mapping sneak peak

Postby Chief Smokey » Tue Aug 25, 2020 11:49 pm

https://cdn.discordapp.com/attachments/ ... 063752.png
https://cdn.discordapp.com/attachments/ ... 063942.png
https://cdn.discordapp.com/attachments/ ... 064021.png
https://cdn.discordapp.com/attachments/ ... 064106.png

There won't be much in the way of updates until the next showcase video so here's some prototype areas that will appear in later iterations of the mod.
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Mooney » Thu Aug 27, 2020 3:40 am

Looks incredible, really looking forward to this.
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Tutorial/Gameplay mechanic introduction areas added

Postby Chief Smokey » Thu Aug 27, 2020 5:54 pm

Well I thought I wouldn't have much in the way of mapping work to do now outside of adding in new actors when the time comes but after some discussion with the other devs I've added a new section to the first map that introduces the major gameplay mechanics to the player. Previously it was a case of learning stuff as you go but it was decided that the players need to be informed as soon as possible so they have plenty of time to experiment and master the skills. HUD messages will be added later.

https://cdn.discordapp.com/attachments/ ... 002106.png
https://cdn.discordapp.com/attachments/ ... 002242.png
https://cdn.discordapp.com/attachments/ ... 002252.png
https://cdn.discordapp.com/attachments/ ... 002314.png

I'd also like to say that we're still looking for someone knowledgeable with particle effects. Get in contact with me if you think you can contribute to that aspect.
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The Return...again

Postby Chief Smokey » Wed Nov 04, 2020 7:11 pm

After another hiatus work resumes on Deluge once again. A new weapon - the Flaregun - has arrived and another is on the way, several placeholder sprites have been replaced and the maps have received some more touchups.




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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Captain J » Thu Nov 05, 2020 12:11 am

Hey hey! I hardly can wait. Both detail and the design is freaking amazing. Also speaking of which, the overall style reminds me of breadbagfly's charmingly eldritch works.

... Wait, are you the same person? :O
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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Chief Smokey » Thu Nov 05, 2020 12:23 am

Captain J wrote:Hey hey! I hardly can wait. Both detail and the design is freaking amazing. Also speaking of which, the overall style reminds me of breadbagfly's charmingly eldritch works.

... Wait, are you the same person? :O


Breadbagfly is indeed onboard the project, although since he has other work on the go I've been taking over more of his duties.
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Props ahoy

Postby Chief Smokey » Fri Nov 06, 2020 10:51 am

In order to help bring the maps to life, a slew of props have been added. Most of them destructible.




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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Captain J » Fri Nov 06, 2020 11:37 am

Very ominous and amazing. I love the last one!! I think we could break the container and fight them by force :D
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More mapping stuff

Postby Chief Smokey » Wed Nov 11, 2020 3:33 pm

Mapping is wrapping up again for the time being until the monster roster has been fully completed and ready for testing. Visuals don't need much more work at this point.




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Re: [GZDOOM] Deluge: Onset [WIP]

Postby Pompous Seed » Wed Nov 11, 2020 4:34 pm

This looks awesome!
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