ebb wrote:My hud isn't working lol.
edit: i’m dumb, just had to max it out
Script warning, "Siren -v0.51.pk3:zscript/bullets/sirenbullet.zs" line 43:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/bullets/sirenbullet.zs" line 48:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/bullets/sirenbullet.zs" line 49:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/bullets/sirenbullet.zs" line 68:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/bullets/thrownflames.zs" line 83:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/headshots.zc" line 25:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/headshots.zc" line 26:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/zwl/zweapon.zs" line 316:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/zwl/zweapon.zs" line 680:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/zwl/zweapon.zs" line 686:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/zwl/zlaser.zs" line 61:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/zwl/zlaser.zs" line 90:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/zwl/zrailgun.zs" line 42:
Truncation of floating point value
Script warning, "Siren -v0.51.pk3:zscript/pdamenuelements.zc" line 368:
Truncation of floating point value
Resolved self-referencing texture by picking an older entry for H_INVAL1
Resolved self-referencing texture by picking an older entry for H_INVALG
Resolved self-referencing texture by picking an older entry for H_INVALY
Resolved self-referencing texture by picking an older entry for H_INVALR
Resolved self-referencing texture by picking an older entry for H_INVALP
Resolved self-referencing texture by picking an older entry for H_INVAL2
Resolved self-referencing texture by picking an older entry for H_INVCUR
Resolved self-referencing texture by picking an older entry for H_INVCRG
Resolved self-referencing texture by picking an older entry for H_INVCRY
Resolved self-referencing texture by picking an older entry for H_INVCRR
Resolved self-referencing texture by picking an older entry for H_INVCRP
Enjay wrote:...
I have to admit that one of the reasons for me re-looking at the TC was because I knew that you were using Nash's PDA starter kit and I've been having problems with it since 4.7.0 ( viewtopic.php?f=2&t=73426 & viewtopic.php?f=7&t=73403 ).
The PDAs that I have in my WiP use a lot of images in the messages and I knew that yours were mostly text-based affairs. So I wondered if I would be able to get the same issues with your TC. The bad news is that I can - but it takes a bit longer. I summoned all of the PDAs that I found in your PDAdec.txt file and then just spent time reading through them, clicking back and forth between messages for a while until the game froze. It took about a minute and a half whereas with my PDAs it takes less than a minute. (I think this only happens when using the Vulkan renderer BTW).
...
menuactive = OnNoPause;
soulshinobi wrote:ebb wrote:My hud isn't working lol.
edit: i’m dumb, just had to max it out
My HUD still isn't working, it's just a Doom brick texture across the bottom with a gap in the middle, been playing with the settings for 15 minutes. The crosshair appears to be custom for this mod and is working, however it's off quite a bit vertically, bullets go above it. Any help is appreciated.
Enjay wrote:
I have to admit that one of the reasons for me re-looking at the TC was because I knew that you were using Nash's PDA starter kit and I've been having problems with it since 4.7.0 ( viewtopic.php?f=2&t=73426 & viewtopic.php?f=7&t=73403 ).
texture by picking an older entry for H_INVCRP
DoomwithaView wrote:and if there's anything I come across I can share it.
DoomwithaView wrote:...
To be honest the VM abort issue is a bit of a plague, I have trouble replicating it. I think it's fixed, but I've said that a few times before now.
ReformedJoe wrote:DoomwithaView wrote:...
To be honest the VM abort issue is a bit of a plague, I have trouble replicating it. I think it's fixed, but I've said that a few times before now.
It is/was happening in this case due to your custom A_Leap function. It's doing stuff with the "target" pointer without first doing a null check on it. Whenever you do stuff with pointers you should always check that whatever the pointer points to actually exists. I speak from painful experience.
Cool mod btw
DoomwithaView wrote:...
Hey thanks! Would you be able to expand on this? Is it simple a case of an 'if (target)' condition prior to any reference to target?
If(target)
{
//rest of the function
}
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