SIREN TC | v0.5

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Re: SIREN TC | v0.42

Postby Ferretmanjcdenton » Sat Nov 21, 2020 6:01 am

UNBELIEVABLE!!!
THANKS SOOOOOOO Much !!

Works perfectly ..
60fps no lag at all ..
Can I put the link for the LITE version in my description at yt ?
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Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: SIREN TC | v0.42

Postby DoomwithaView » Sat Nov 21, 2020 6:14 am

Ahhh good. That's interesting.

Yeah absolutely fine to share that link.
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Joined: 12 Nov 2019
Discord: DitheredOutput

Re: SIREN TC | v0.42

Postby goldenmob72 » Wed Dec 30, 2020 6:48 pm

What Map is that ?
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Re: SIREN TC | v0.42

Postby DoomwithaView » Thu Dec 31, 2020 3:50 am

goldenmob72 wrote:What Map is that ?


The project includes custom maps. So, if I understand the question, it's just map01. I haven't given them specific names just yet.
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Discord: DitheredOutput

Re: SIREN TC | v0.42

Postby wisezombiekiller » Tue Mar 23, 2021 6:49 am

I really like the look of this game so far, keep up the good work! I was wondering, would you consider making a left-handed version of the pistol? the left-sided ejection port is one of my pet peeves, otherwise i have no complaints (:
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Joined: 18 Dec 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: SIREN TC | v0.42

Postby wisezombiekiller » Tue Mar 23, 2021 7:58 am

You really have to turn down the smoke monster a bit, or at least put him in later into the game. I don't want to be forced into putting on god mode on hurt me plenty because it's too difficult and frustrating with a near insta-kill monster that takes 12 shotgun shells perfectly hitting it to disable it for 30 seconds that can move through doors.
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Joined: 18 Dec 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: SIREN TC | v0.42

Postby DoomwithaView » Thu Mar 25, 2021 12:52 pm

wisezombiekiller wrote:I really like the look of this game so far, keep up the good work! I was wondering, would you consider making a left-handed version of the pistol? the left-sided ejection port is one of my pet peeves, otherwise i have no complaints (:


Hi, thanks for playing.

The left-sided ejection port is a defect common in one specific batch of weapons that, coincidentally, happened to be the only batch to end up on Mars. A white-hot casing to the eyeball never hurt anyone.

I've heard the feedback about the smoke monster loud and clear and will be getting a rebalance in the upcoming release, along with proper difficulty settings.
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Discord: DitheredOutput

Re: SIREN TC | v0.5

Postby DoomwithaView » Tue Apr 13, 2021 6:32 am

Bumped to 0.5!
Massive changes. See changlog and OP

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Re: SIREN TC | v0.5

Postby m1lk » Wed Apr 14, 2021 9:49 am

oh good, because I enjoy this mod. thanks
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Joined: 04 Apr 2021
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
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Re: SIREN TC | v0.5

Postby DoomwithaView » Tue Jun 08, 2021 3:59 pm



Time to get things cooking.
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Re: SIREN TC | v0.5

Postby dawnbreez » Thu Jun 17, 2021 4:25 am

Anyone got any tips for dealing with the Fog? I keep getting cornered by other enemies and then splattered by it. Am I just bad at video games?
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Re: SIREN TC | v0.5

Postby ebb » Sun Jul 11, 2021 3:35 pm

My hud isn't working lol.
edit: i’m dumb, just had to max it out
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Joined: 11 Jul 2021
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Re: SIREN TC | v0.5

Postby Super Hobo » Mon Aug 23, 2021 12:07 am

can u make a lzdoom support
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Re: SIREN TC | v0.5

Postby DoomwithaView » Wed Sep 08, 2021 12:55 am

Super Hobo wrote:can u make a lzdoom support

It might work on lzdoom, but this mod follows the progress of gzdoom and may seek to take advantage of the latest features. I can think of a few things that would be problematic in lzdoom... I am unable to commit to making it work on lzdoom right now. Maybe at some point.
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Re: SIREN TC | v0.5

Postby Ferretmanjcdenton » Sat Sep 11, 2021 11:45 am

DoomwithaView wrote:
Super Hobo wrote:can u make a lzdoom support

It might work on lzdoom, but this mod follows the progress of gzdoom and may seek to take advantage of the latest features. I can think of a few things that would be problematic in lzdoom... I am unable to commit to making it work on lzdoom right now. Maybe at some point.



Older versions worked in lzdoom 3.86a/b I believe ..and had no problems so far (I only use delta touch ..which has all user shaders and post shaders disabled -at least on my version)
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Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

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