Austerity | Remaster | v3.0 released

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Re: Austerity | Remaster | RC3 released

Postby Barry Burton » Tue May 05, 2020 12:27 pm

I seem to have an issue loading Austerity RC3. I get the following fatal error:

austerity.pk:zscript/austertorch.zc, line 89: Default blocks currently disabled in mixins
austerity.pk:zscript/austertorch.zc, line 173: Mixin AusterFireMixin does not exist.
Attempt to get invalid state Spawnloop from actor AusterTorchFlame.

Execution could not continue.

2 errors, 0 warnings while compiling austerity.pk3:zscript.zc

:(
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Re: Austerity | Remaster | RC3 released

Postby Tormentor667 » Tue May 05, 2020 1:52 pm

Please get the latest svn of GZDoom, it’s for 4.4+
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Re: Austerity | Remaster | RC3 released

Postby Barry Burton » Tue May 05, 2020 4:08 pm

Cool beans. Thanks for the reply. :)
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Re: Austerity | Remaster | RC3 released

Postby Rachael » Tue May 05, 2020 10:42 pm

Never got to play this when it first came out - I don't know why. The remaster is definitely nice though, relaxing music and visuals. :) I'm only not a fan of the monsters teleporting in.
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Re: Austerity | Remaster | RC3 released

Postby Tormentor667 » Fri May 08, 2020 2:22 am

Rachael wrote:Never got to play this when it first came out - I don't know why. The remaster is definitely nice though, relaxing music and visuals. :) I'm only not a fan of the monsters teleporting in.

Well that's a typical element of Simplicity, so I guess it's a must-have for a tribute - even if it is a remaster :)
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Re: Austerity | Remaster | v3.0 released

Postby Tormentor667 » Sun May 10, 2020 4:13 am

Austerity Remaster has been released, check the first post for updated info - looking forward to your feedback and potential "Let's Play" videos :)
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Re: Austerity | Remaster | v3.0 released

Postby Ozymandias81 » Sun May 10, 2020 6:35 am

Felt so good spicing up this jewel, I am sure people with great gaming skills will find this wad competitive :)
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Re: Austerity | Remaster | v3.0 released

Postby Tormentor667 » Sun May 10, 2020 11:53 am

Ozymandias81 wrote:Felt so good spicing up this jewel, I am sure people with great gaming skills will find this wad competitive :)

Thanks to you for all this, you had been a great help :)
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Re: Austerity | Remaster | v3.0 released

Postby AvzinElkein » Sun May 10, 2020 12:03 pm

Bug when trying to run Austerity remaster on GZDoom 4.3.3:
Code: Select allExpand view
OS: Windows 10 (or higher) (NT 10.0) Build 18363
   
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding C:/gzdoom-4-3-3-Windows-64bit/gzdoom.pk3, 612 lumps
 adding C:/gzdoom-4-3-3-Windows-64bit/game_support.pk3, 2523 lumps
 adding ./DOOM2.WAD, 2919 lumps
 adding austerity.pk3, 2425 lumps
I_Init: Setting up machine state.
CPU speed: 3793 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Ryzen 5 1600 Six-Core Processor
  Family 23 (23), Model 1, Stepping 1
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)
  EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
austerity.pk3:zscript/austertorch.zc, line 89: Default blocks currently disabled in mixins
austerity.pk3:zscript/austertorch.zc, line 165: Mixin AusterFireMixin does not exist.
Attempt to get invalid state SpawnLoop from actor AusterTorchFlame.

Execution could not continue.

2 errors, 0 warnings while compiling austerity.pk3:zscript.zc
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Re: Austerity | Remaster | v3.0 released

Postby AL-97 » Sun May 10, 2020 1:41 pm

AvzinElkein wrote:Bug when trying to run Austerity remaster on GZDoom 4.3.3

Austerity requires GZDoom v4.4+. While it actually says so on the download page at Realm667, I guess it wouldn't hurt doubling that info here.
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Re: Austerity | Remaster | v3.0 released

Postby PRIMEVAL » Sun May 10, 2020 2:30 pm

Screenies lookin' nice!
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Re: Austerity | Remaster | v3.0 released

Postby Ozymandias81 » Sun May 10, 2020 2:47 pm

@AvzinElkein yes you need most recent devbuild of GZDoom to run it, get it here
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Re: Austerity | Remaster | v3.0 released

Postby Hellstorm Archon » Fri May 22, 2020 2:37 pm

Welp, I tried to run it even with the latest SVN, and I ended up with a Very Fatal Error-

Code C0000005: Tried to Read Address FFFFFFFFFFFFFFFF

And of course, I've uploaded the crash report as well.

EDIT: Turns out this seems to be an issue with the SVN itself (or my computer has decided to not support anything GZDoom-related past 4.3).
You do not have the required permissions to view the files attached to this post.
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Re: Austerity | Remaster | v3.0 released

Postby Tormentor667 » Fri May 22, 2020 2:42 pm

What did you exactly do when that happened?
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Re: Austerity | Remaster | v3.0 released

Postby Hellstorm Archon » Fri May 22, 2020 3:31 pm

Tormentor667 wrote:What did you exactly do when that happened?


Turns out it was an issue with my graphics driver. Updated it accordingly.

Boy do I feel like an idiot :oops:
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