Austerity | Remaster | v3.0 released
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Barry Burton
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Re: Austerity | Remaster | RC3 released
I seem to have an issue loading Austerity RC3. I get the following fatal error:
austerity.pk:zscript/austertorch.zc, line 89: Default blocks currently disabled in mixins
austerity.pk:zscript/austertorch.zc, line 173: Mixin AusterFireMixin does not exist.
Attempt to get invalid state Spawnloop from actor AusterTorchFlame.
Execution could not continue.
2 errors, 0 warnings while compiling austerity.pk3:zscript.zc
austerity.pk:zscript/austertorch.zc, line 89: Default blocks currently disabled in mixins
austerity.pk:zscript/austertorch.zc, line 173: Mixin AusterFireMixin does not exist.
Attempt to get invalid state Spawnloop from actor AusterTorchFlame.
Execution could not continue.
2 errors, 0 warnings while compiling austerity.pk3:zscript.zc
- Tormentor667
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Re: Austerity | Remaster | RC3 released
Please get the latest svn of GZDoom, it’s for 4.4+
- Barry Burton
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Re: Austerity | Remaster | RC3 released
Cool beans. Thanks for the reply.
Re: Austerity | Remaster | RC3 released
Never got to play this when it first came out - I don't know why. The remaster is definitely nice though, relaxing music and visuals. I'm only not a fan of the monsters teleporting in.
- Tormentor667
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Re: Austerity | Remaster | RC3 released
Well that's a typical element of Simplicity, so I guess it's a must-have for a tribute - even if it is a remasterRachael wrote:Never got to play this when it first came out - I don't know why. The remaster is definitely nice though, relaxing music and visuals. I'm only not a fan of the monsters teleporting in.
- Tormentor667
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Re: Austerity | Remaster | v3.0 released
Austerity Remaster has been released, check the first post for updated info - looking forward to your feedback and potential "Let's Play" videos
- Ozymandias81
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Re: Austerity | Remaster | v3.0 released
Felt so good spicing up this jewel, I am sure people with great gaming skills will find this wad competitive
- Tormentor667
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Re: Austerity | Remaster | v3.0 released
Thanks to you for all this, you had been a great helpOzymandias81 wrote:Felt so good spicing up this jewel, I am sure people with great gaming skills will find this wad competitive
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Re: Austerity | Remaster | v3.0 released
Bug when trying to run Austerity remaster on GZDoom 4.3.3:
Code: Select all
OS: Windows 10 (or higher) (NT 10.0) Build 18363
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/gzdoom-4-3-3-Windows-64bit/gzdoom.pk3, 612 lumps
adding C:/gzdoom-4-3-3-Windows-64bit/game_support.pk3, 2523 lumps
adding ./DOOM2.WAD, 2919 lumps
adding austerity.pk3, 2425 lumps
I_Init: Setting up machine state.
CPU speed: 3793 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Realtek HD Audio 2nd output (Realtek High Definition Audio)
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
austerity.pk3:zscript/austertorch.zc, line 89: Default blocks currently disabled in mixins
austerity.pk3:zscript/austertorch.zc, line 165: Mixin AusterFireMixin does not exist.
Attempt to get invalid state SpawnLoop from actor AusterTorchFlame.
Execution could not continue.
2 errors, 0 warnings while compiling austerity.pk3:zscript.zc
Re: Austerity | Remaster | v3.0 released
Austerity requires GZDoom v4.4+. While it actually says so on the download page at Realm667, I guess it wouldn't hurt doubling that info here.AvzinElkein wrote:Bug when trying to run Austerity remaster on GZDoom 4.3.3
Re: Austerity | Remaster | v3.0 released
Screenies lookin' nice!
- Ozymandias81
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Re: Austerity | Remaster | v3.0 released
@AvzinElkein yes you need most recent devbuild of GZDoom to run it, get it here
- Hellstorm Archon
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Re: Austerity | Remaster | v3.0 released
Welp, I tried to run it even with the latest SVN, and I ended up with a Very Fatal Error-
Code C0000005: Tried to Read Address FFFFFFFFFFFFFFFF
And of course, I've uploaded the crash report as well.
EDIT: Turns out this seems to be an issue with the SVN itself (or my computer has decided to not support anything GZDoom-related past 4.3).
Code C0000005: Tried to Read Address FFFFFFFFFFFFFFFF
And of course, I've uploaded the crash report as well.
EDIT: Turns out this seems to be an issue with the SVN itself (or my computer has decided to not support anything GZDoom-related past 4.3).
- Attachments
-
- CrashReport.zip
- (31.93 KiB) Downloaded 34 times
- Tormentor667
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Re: Austerity | Remaster | v3.0 released
What did you exactly do when that happened?
- Hellstorm Archon
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Re: Austerity | Remaster | v3.0 released
Turns out it was an issue with my graphics driver. Updated it accordingly.Tormentor667 wrote:What did you exactly do when that happened?
Boy do I feel like an idiot