[RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

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Re: [RELEASE] ZRift - Chasm in Doom - LE [v1.1.2] - Page 1

Postby HAL9000 » Thu Apr 23, 2020 11:54 am

I made new Blade-gun wrist model for 1.2.0 update (Ranger class)
Which one do you prefer?

Type1:
Image

Type2:
Image
Image

Spoiler:
Last edited by HAL9000 on Thu Apr 23, 2020 1:50 pm, edited 4 times in total.
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Re: [RELEASE] ZRift - Chasm in Doom - LE [v1.1.2] - Page 1

Postby Cherno » Thu Apr 23, 2020 12:28 pm

HAL9000 wrote:I need help with Romero's head model replacement.

I have created texture but I'm pretty bad at modeling humans.
Is there anyone here willing to create low poly model for Romero's head based on my texturemap?


How low poly are we talking here? Quake I style?
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Re: [RELEASE] ZRift - Chasm in Doom - LE [v1.1.2] - Page 1

Postby HAL9000 » Thu Apr 23, 2020 12:32 pm

Cherno wrote:
HAL9000 wrote:I need help with Romero's head model replacement.

I have created texture but I'm pretty bad at modeling humans.
Is there anyone here willing to create low poly model for Romero's head based on my texturemap?


How low poly are we talking here? Quake I style?


Yeah Quake1/Quake2 ish
Here are some images for the reference: https://i.imgur.com/FjLGpe0.jpg
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Re: [RELEASE] ZRift - Chasm in Doom - LE [v1.1.2] - Page 1

Postby EddieMann » Mon Apr 27, 2020 12:15 pm

Considering that Strange Aeons is partly based on Chasm: The Rift, will we ever see a compatibility patch for it?
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Re: [RELEASE] ZRift - Chasm in Doom - LE [v1.1.2] - Page 1

Postby HAL9000 » Mon Apr 27, 2020 1:28 pm

EddieMann wrote:Considering that Strange Aeons is partly based on Chasm: The Rift, will we ever see a compatibility patch for it?


Yes, I already confirmed that on Strange Aeons discussion page :)
Spoiler:
Last edited by HAL9000 on Mon Apr 27, 2020 4:31 pm, edited 1 time in total.
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Re: [RELEASE] ZRift - Chasm in Doom - LE [v1.1.2] - Page 1

Postby HAL9000 » Mon Apr 27, 2020 4:30 pm

I need help with Titlemap scripting, I want to create dynamic titlemap map that will change camera depending on the selected menu item.
Is it possible to use ACS or Zscript magic for this:

I want to create titlemap with 5 different cameras.
Depending on the selected "Main menu" menu, camera changes accordingly.

For Example:
New game - Titlemap switches to Camera1
Options - Titlemap switches to Camera2
Load game - Titlemap switches to camera3
etc...

Camera transitions can be Instant on animated "on rail" from Camera A to B...etc...
Can anyone help with this?
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby HAL9000 » Tue May 05, 2020 2:32 pm

[OFF TOPIC] ...sort of....

Well this is a pleasant surprise....
Someone is making a spiritual successor/reboot of "Chasm the Rift" called - "Perilous Warp"...
...and its a RETRO SHOOTER! fvck yeah

Steam page: https://store.steampowered.com/app/6683 ... lous_Warp/
IndieDB Page: https://www.indiedb.com/games/perilous-warp
Trailer: https://vimeo.com/410830924

Some screenshots:
Spoiler:


The Story:
Spoiler:


I have been obsessed with "Chasm the Rift" and Zrift mod in past year (or two) and i'm really hyped for this :D
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby Tribal » Wed May 06, 2020 8:47 pm

Hi, HAL9000 o/

Long time no see! :D

well, actually i'm always here lurking in the shadows :ninja:
i'm following your progress since i found out you were continuing to work with ZRift...

Your models are looking great as always, especially the second model for the Blade-gun! I love it! Also that chunky, fat pistol is perfect for Chasm (the tiny one looks more generic in my opinion).

I saw you talking about the Romero's head... well, since he didn't worked on Chasm isn't better if you just replace him with other model? Maybe that beating heart you have to shoot inside the final boss? https://imgur.com/a/pQ5YKWc

Oh, and since you're obsessed with "Chasm the Rift", maybe you will like "HROT", this new retro game i found out on twitter :geek:
It looks like chasm, it feels like chasm, and maybe smells like it too

In this steam page you can see a trailer and some screenshots: https://store.steampowered.com/app/824600/HROT/

and if you have twitter, this is the game account: https://twitter.com/kotolout

Cheers :cheers:
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby HAL9000 » Fri May 08, 2020 11:08 am

Tribal wrote:Hi, HAL9000 o/

Long time no see! :D
well, actually i'm always here lurking in the shadows :ninja:
i'm following your progress since i found out you were continuing to work with ZRift...
Your models are looking great as always, especially the second model for the Blade-gun! I love it! Also that chunky, fat pistol is perfect for Chasm (the tiny one looks more generic in my opinion).


Hi Tribal, welcome back :)
I'm glad that you like models and Zrift progress.
Well...I've found a way to add them to Zrift without sacrificing the original ones using them as "skins" for the classes Doom , Ranger etc...

Thanks for the Link....well this really looks like Chasm..HYPED..Wishlisted!
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby Lagi » Wed May 13, 2020 3:25 pm

my bad,

I found this zchasm before
viewtopic.php?f=45&t=60811
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby HAL9000 » Wed May 13, 2020 3:30 pm

Lagi wrote:my bad,

I found this zchasm before
viewtopic.php?f=45&t=60811


Yes that was orignal / initial Zrift modpage, This is the official continuation of that project.
You can find both old and new Zrift builds on my moddb page.
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby RailedRobin » Sat Jul 11, 2020 9:50 am

A little sneak peak from behind the scenes of this project:

https://imgur.com/HhAqm4t

I've been re-creating all the maps in GZDoomBuilder, and the geometry/layout and textures for episode 1 to 4 is complete. So far I've added doors to ep 1-2, and am currently working on ep 3. Unless I go completely crazy from this, I might eventually re-create the addon pack as well. But first I gotta go back and fill the maps with 3d models by Hal ;)
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby CBM » Tue Jul 14, 2020 9:40 pm

I loved Chasm the rift

It had its very own look and feel and this seems to recreate that pretty well
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby RailedRobin » Wed Aug 05, 2020 1:16 pm

If anyone is interested in checking out the maps so far, here's a link:

https://www.dropbox.com/s/f1lvbjnn3fjqgk0/ChasmMaps.pk3?dl=0

As I mentioned before, all the maps from the game (not counting the addon) are there, now with working doors and switches. There are no enemies atm, and it's very much a work in progress. Note that map 2 of episode 1 is a bit of a mess - doors will activate but switches won't switch (I've still to implement that into the script for that map).

You don't need the Zrift mod to run the maps, but you need to play them via the doom2.wad.

EDIT: You might have to noclip at some places. I should've fixed that, but just in case.
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Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Postby Slax » Thu Aug 06, 2020 10:35 am

I'm too slow, stubborn and stupid to really adapt to any of this but it's still a very entertaining mod. Makes you feel like a powerhouse.
Spoiler:
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