Hi Tesculpture, Thanks for the feedback
Tesculpture wrote:Having played some more, I have some more feedback:
-The ammo for the Plasma Thrower looks really small/out of place compared to the other ammo pickups, which are all big and chunky.
I'm planning to completely replace Plasmathrower weapon view model and pickups with new improved model.
Tesculpture wrote:-Explosive barrels seem to have more hitpoints than regular Doom barrels, making them hard to both set off on the spur of the moment when a monster is nearby, and achieve chain reactions of barrel explosions with. Could they be made a bit more fragile?
Already changed that for 1.2.0 update
Tesculpture wrote:-The Sphinx boss that replaces the Cyberdemon is rather OP. The explosions from his regular fireballs can pass through cover, while the ground-hugging-homing fireball is completely impossible to avoid in maps that have no walls that go all the way from floor to ceiling. I imagine a map specifically designed for the Sphinx could give the player a fighting chance, but encountering him in a level intended for a vanilla Cyberdemon frequently left me with a battle impossible to win without cheating.
Fair point, Sphinx is pain in the ass, i will tweak Sphinx boss for 1.2.0 update
Tesculpture wrote:-On a separate note regarding those Hexen/Heretic barrels; they really remind me of the barrels from Donkey Kong Country. Can we expect anthromorphic crocodiles hiding in them?
Heh, not a bad idea for an easter egg

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Those images above are just concepts and not yet confirmed for next updates. I will not add new stuff if people will not like the changes.