Spoiler:
Cherno wrote:The last row looks a bit washed-out, or overvright, save for the last mech.
Maybe I'll try my hand at some ultra-low-res human soldier sprites, they should be about 10 or 12 pixels tallI guess? Squish!
If it isn't already included: This mod's maps (some of them) need Universal Rain & Snow, and also extreme fog!
Captain J wrote:...
EDIT: It's been one hella blast. I enjoyed new arctic missions and my teammates' AI was not really so bad! They were smart, although they moved so slow or maybe the map was so large for them.
Anyhoo my only complain would be resupply/repair station has very small health and you can stomp on them by accident before they actually start helping you. Also they have no automap marker so it takes quite a while.
Spoiler:
Spoiler:
SamVision wrote:This mod is so good, ive always wanted a mech game that runs on gzdoom and this is pretty much perfect.
EnriksD8 wrote:I've been playing this TC a lot and my favorite Mech so far is the Gorgon. Just give that thing Level 3 Armor and maybe the ECM pod and you got a really tough and (relatively) quick Mech that can make Bogus difficulty pretty fun and less frustrating.
Put both the Small Impact Driver and the Small Saw weapons (looking forward to what the larger melee options would be like) and it's practically a really powerful battering ram that makes short work of all but the most sturdy of foes.
Looking forward to what the heavier Mechs and weaponry are like in future updates.
Edit: Been using it with the Light Plasma Torch recently and this thing can shred through virtually anything that's not directly part of the map.
Project Dark Fox wrote:A friend of mine brought this mod back onto my radar. I just wanted to let you know that you're doing very, very fine work on the mod. I've never played Iron Assault before, but it's giving me a vibe of a blend of MechWarrior 2 and Heavy Gear, though without the models, the pixel-based mechs look really good and distinct. The sound design is outstanding. Can't wait for the next major update!
Also, is it normal for repair depots to just kind of quit after your torso structure reaches 80% (and you can't use it again even after you've taken new damage)? On one mission I'd gotten my extremities so mangled that the depot only restored my legs to about 64%.
ReformedJoe wrote:Do you remember if the depot still had it's light on or not?
Project Dark Fox wrote:ReformedJoe wrote:Do you remember if the depot still had it's light on or not?
They had lights? I guess I wasn't paying much attention. It having limited supplies does at least make sense and I will not request a change.
I'd only reported on it because the two times I did use one, the depot conveniently stops at Torso 80% health when there's other damage across the mech below 80.
Also, to add, as I just remembered this as well: When you unlock the Mosquito, its default configuration carries with it a Storm missile launcher, which you do not normally have available to you.
ReformedJoe wrote:As for the Storm launcher, that's a deliberate choice. Accounting for unlocks in the default loadouts would be a headache given that many of those unlocks are optional. Think of it as a trial version of the weapon you don't have the full license to yet.
Return to TCs, Full Games, and Other Projects
Users browsing this forum: salahmander2, wildweasel and 8 guests