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Re: WolfenDoom Redux

PostPosted: Mon Apr 20, 2020 11:29 pm
by CantSleep
Caleb26 wrote:Hey guys. Why don't you put Spear Revisited remake for Wolfendoom into whole package? https://www.moddb.com/mods/wolfendoom/a ... isited-v12


Thanks for the suggestion, I could add that in for sure. But first I gotta finish the other Reduxed mods before I can tweak this.

Re: WolfenDoom Redux

PostPosted: Tue Apr 21, 2020 6:42 am
by Captain J
Spoiler: Nocturnal Missions feedback
And about the Original Episodes: i think the music of E2M8 is incorrect. I'm pretty sure it originally played Going After Hitler, not Pounding Headache.

Plus, Mission Pack has no its own Chandelier sprite.

EDIT:
Spoiler: "And here's the Spear of Destiny feedback."
And i actually updated RtDWolfenDoomGraphicFixesPart3.zip several times!

Re: WolfenDoom Redux

PostPosted: Wed Apr 22, 2020 2:49 am
by CantSleep
The reason why these props have out of place lighting is because Orignial and Nocturnal missions uses spriteswaps and DEHACKED to change some objects. If you want a temporary fix, turn off lights.pk3.
I'll to update the redux mods once I have the time. These new Mission Pack sprites should be easy to implement, too.

Re: WolfenDoom Redux

PostPosted: Wed Apr 22, 2020 4:30 am
by Captain J
DEHACKED... Oh my. Hope you have an easy fix with that.

Also here's the lift texture fixes. Misalignment got me and all.
PUSHLIFT.PNG
LIFTWALL2.PNG
PUSHLIFT2.PNG

Re: WolfenDoom Redux

PostPosted: Wed Apr 22, 2020 8:09 am
by CantSleep
Mission Packs updated

-Added new & missing graphics and fixes, mostly by Captain J
-The Spear of Destiny can now be holstered
-Ghosts and Green Mists can no longer be damaged with the Spear of Destiny
-Fixed map errors

Spear of Destiny fix coming soon.

Re: WolfenDoom Redux

PostPosted: Wed Apr 22, 2020 9:13 am
by Captain J
Thanks so much for the quick update! However the Nocturnal Missions seems still have some vanilla doom textured lifts here and there. And Lost Episodes' knife icon doesn't exist.

Re: WolfenDoom Redux

PostPosted: Wed Apr 22, 2020 10:22 am
by CantSleep
Mission Packs updated

  • Knife and Pistol no longer autofire
  • Better Machine Gun and Gatling Gun animations

Like Captain J said, the Knife doesn't appear on the status bar. I have no idea what causes this, since everything is done right in the SBARINFO code.

Re: WolfenDoom Redux

PostPosted: Fri Apr 24, 2020 1:32 pm
by CantSleep
Mission Packs updated

  • Removed unused graphics

Spear of Destiny updated

  • Added missing graphics
  • Knife and Pistol no longer autofire
  • The Spear of Destiny can now be holstered
  • Ghosts and Green Mists can no longer be damaged with the Spear of Destiny
  • Fixed map errors

Re: WolfenDoom Redux

PostPosted: Mon Apr 27, 2020 4:20 am
by CantSleep
Original Missions updated

  • Knife and Pistol no longer autofire
  • Fixed map errors

Re: WolfenDoom Redux

PostPosted: Mon Apr 27, 2020 11:59 pm
by Captain J
Don't forget to check out the Nocturnal Missions as well! The mentioned elevators on boss maps are still there. :P

Re: WolfenDoom Redux

PostPosted: Wed Jul 22, 2020 7:58 pm
by armymen12002003
Just gave this a little run on SoD i really like what you done here but do have a couple of nitpicks any chance of changing the SS sounds those sounds just don't sound intimidating to me sounds like a old man yelling also the bosses sounds are way too quiet couldn't hear Trans Grosse when i encountered him Any chance of having the doors & walls open like Wolf 3D you should also add a score type system and guard patrols it may be the way i play but it seemed like im going through enemies like nothing any chance of beefing up the difficulty

Re: WolfenDoom Redux

PostPosted: Thu Jul 23, 2020 11:37 am
by ZikShadow
I imagine you could make some enemies beefier by running them together with something like LegenDoom Lite or Champions.

Re: WolfenDoom Redux

PostPosted: Fri Aug 13, 2021 4:15 am
by karry299
I dont know about you people, but on my system this mod seems uncomplete-able. Map 2-2 in original missions features misplaced walls and lack of way to the exit, for one.

Re: WolfenDoom Redux

PostPosted: Tue Nov 09, 2021 11:58 pm
by RingoIRL
Hi, the DropBox links in the OP seem to be broken :(

Re: WolfenDoom Redux

PostPosted: Thu Nov 11, 2021 7:06 am
by Haso3D
CantSleep wrote:(Entire first post of the thread was quoted here, and has been trimmed for brevity. -ww)


:D interesting I am a fan of wolfenstein and wolfendoom mods thanks to those of the forum for their contributions to CantSleep and Captain J :D :D :D

EDIT: Links Error, Re Upload Please : https://www.dropbox.com/s/dl/zuv5ebayir ... rig_v2.pk3