Re: WolfenDoom Redux
Posted: Mon Apr 13, 2020 8:00 am
I appreciate the feedback, Captain J. Time to answer the questions:
The problem is that NightFright had been messing around with the difficulty settings, so for whatever reason, on Death Incarnate you get 16 bullets from a clip and like 90 from an ammo box. This isn't the case in Mission Packs, though. I haven't updated Original, Nocturnal & SoD to include these fixes yet. Stay tuned.- Is it me? Or most of Bosses have slight immune to bullets? I swear i emptied all 100 rounds to armorless Hitler, but he didn't die so i had to gather full ammo again and spray against him. Only Schabbs did that, no?
I see what you mean. There is a chance for Fatface to camp at the elevator when you go refill your ammo.. when I update the Nocturnal maps, I will try to fix this problem.Speaking of, some battles like General Fettgesicht's are impossible to win if you empty all your ammo and have to ride the elevator to refill. Because the missiles in this TC are all explosive now.
Caleb's Mission Packs is newer compared to the other levels made by Laz Rojas. Original, Nocturnal & SoD have the Boom format, and I'm too lazy to insert pushwalls in finished maps- Not sure why Lost Levels only have the door and secret wall behavior. Wolf3D and SoD ones are just filled with raising doors.
Thanks I'll look into it.- Bosses' gatling gun sound, and Enemies' pistol sound are same as the Player's. I think i could share some available sound effects for ya.
I'm not sure, there's a better probability the MP40 could get replaced with an STG. Blue guns just ain't my kind of thing.- I expect there will be Lost Level's own weapon sprites too.
Could be possible, but it will take a lot of time to examine the original DOS maps and replace the same treasure objects in Wolfendoom with "item caulked" ones.- I see that the Lost Levels' treasure items are randomized. But i do hope the Wolf3D and SoD act the same.
Golden cannon shells? Huh, no wonder the Nazis ran low on their budgets. These pickup messages are based off of the original version's treasure names and ECWolf's definitions.Also Plutonium? Control Panel? I think they're actually Cannon Shell and Time Bomb.