WolfenDoom Redux

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WolfenDoom Redux

Postby CantSleep » Sat Apr 04, 2020 2:31 pm

Image

As a Wolfenstein person, I always liked the idea of having Wolfenstein in an upgraded engine with a little bit more detailing.

However I've started fixing every mod in the WolfenDoom series lately. These include Original Missions, Nocturnal Missions, Spear Of Destiny and Mission Packs (or Lost Episodes as Caleb26's mod calls it). All of these upgraded mods are based off of NightFright's original patches, and plenty of improvements were built upon it. I included some version parities like "same weapons, same only-1-ammo-type, same HUD", a plethora of optimizations such as removing obsolete lumps and every possibly unused file, and improvements like better sprites, new rotations, enemies acting more similarly like in Wolfenstein 3D, sound caulking, no mandatory secrets... you name it.

I was also working on a Zandronum-compatible version of this mod that has more balancing and some other features to keep up some entertainment during gameplay, but it's postponed indefinitely for now. If the feedback is good enough I might start working on it.

>DOWNLOADS
Original Missions
Nocturnal Missions
Spear of Destiny
Mission Packs


>SCREENSHOTS
Spoiler:


>LATEST CHANGES
Spoiler:


>CREDITS
Spoiler:


Happy nazi hunting!
Last edited by CantSleep on Mon Apr 27, 2020 4:20 am, edited 10 times in total.
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Re: WolfenDoom Redux

Postby MaxRideWizardLord » Sat Apr 04, 2020 4:10 pm

huh... nice concept, but it still lacks the weapons of SNES version tho.
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Re: WolfenDoom Redux

Postby wildweasel » Sat Apr 04, 2020 5:27 pm

MaxRideWizardLord wrote:huh... nice concept, but it still lacks the weapons of SNES version tho.

These were not present in the original WolfenDoom releases either, to my knowledge.
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Re: WolfenDoom Redux

Postby CantSleep » Sun Apr 05, 2020 12:16 am

MaxRideWizardLord wrote:huh... nice concept, but it still lacks the weapons of SNES version tho.


Thanks. The SNES weapons never were in the original levels. They were only available on Mac and Second Encounter map packs.
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Re: WolfenDoom Redux

Postby theroguemonk » Sun Apr 05, 2020 7:09 am

i get strange doom textures instead of wolfenstein textures what am i doing wrong?
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Re: WolfenDoom Redux

Postby CantSleep » Sun Apr 05, 2020 2:34 pm

theroguemonk wrote:i get strange doom textures instead of wolfenstein textures what am i doing wrong?


Tell me your current IWAD? Maybe the addons you are using? Some more details? Can't make out a single issue until I get more information!
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Re: WolfenDoom Redux

Postby CantSleep » Mon Apr 06, 2020 8:15 am

Here's a quick update. Me and ZikShadow are hunting down mandatory secrets on Mission Packs and overhauling the maps. The levels should be less frustrating to pass. Along that are a couple of other fixes and changes. Stay tuned for this update!

Check out this gameplay footage by ZikShadow!
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Re: WolfenDoom Redux

Postby Caleb26 » Tue Apr 07, 2020 7:51 am

Why are you changing original SOD and SOD Mission Packs ost to Wolf3d Mac and 3DO ost? There are only few tracks in MAC and 3DO versions and they get very repetitive after a short period of time.
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Re: WolfenDoom Redux

Postby theroguemonk » Tue Apr 07, 2020 8:47 am

i thin k i just used iwad doom 2 or doom 1
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Re: WolfenDoom Redux

Postby ZikShadow » Tue Apr 07, 2020 11:19 am

Caleb26 wrote:Why are you changing original SOD and SOD Mission Packs ost to Wolf3d Mac and 3DO ost? There are only few tracks in MAC and 3DO versions and they get very repetitive after a short period of time.


Don't worry, I was just playing my music playlist in the background, the Wolf 3DO tracks included. The music tracks are still the same old ones.
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Re: WolfenDoom Redux

Postby CantSleep » Tue Apr 07, 2020 10:40 pm

Caleb26 wrote:Why are you changing original SOD and SOD Mission Packs ost to Wolf3d Mac and 3DO ost? There are only few tracks in MAC and 3DO versions and they get very repetitive after a short period of time.


ZikShadow wrote:Don't worry, I was just playing my music playlist in the background, the Wolf 3DO tracks included. The music tracks are still the same old ones.
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Re: WolfenDoom Redux - Mission Packs Improved!

Postby CantSleep » Thu Apr 09, 2020 1:58 am

Mission Packs updated
  • Added a fanfare upon getting the Gatling Gun and the Spear of Destiny
  • Added widescreen title screen
  • Added footstep sounds for Devil Incarnate
  • Added Evil Incarnate remix by silentzora
  • Added the Spear of Destiny
  • Improved level design
  • Fixed treasure icon on fullscreen HUD
  • Fixed muzzleflash not showing on the Luger
  • Reverted unique treasure sprites
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Re: WolfenDoom Redux - Mission Packs Improved!

Postby cs89 » Thu Apr 09, 2020 11:31 am

I'm very glad I see another revision of the Wolfenstein 3D (and Spear of Destiny) missions. :)
I have spent so much time with Wolf 3D and Doom 1-2 games on my childhood and teenage age.
I will start to play the maps with a bit detailed environment when I have done the usual work routine.
I like Wolf 3D as much as the first Doom game(s). :)
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Re: WolfenDoom Redux

Postby CantSleep » Sun Apr 12, 2020 2:34 am

Spear of Destiny updated
  • Added widescreen title screen
  • Added a fanfare upon getting the Gatling Gun and the Spear of Destiny
  • Added footstep sounds for the Angel of Death
  • Added Evil Incarnate remix by silentzora
  • Added the Spear of Destiny
  • Improved level design
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Re: WolfenDoom Redux

Postby Captain J » Mon Apr 13, 2020 12:58 am

Totally awesome and retrospective TC! And it's in whole package, and i love it! I see a few of neat geometric changes in some maps and it makes them so much lively. The Nazis' damage output is not too much punishing, and i now can say a goodbye to those turquoise colors for overall metal textures that bothered me too much.
Spoiler: But... I really have to give you some feedback.
Thanks a ton for good stuff there. I definitely enjoyed the whole series.
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