Lost civilization, Part 2 [WIP]

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Re: Lost civilization, Part 2 [WIP]

Postby Jaska » Tue May 05, 2020 3:35 am

AschTheConjurer wrote:I love the first Lost Civilization to pieces, and a sequel that adds a bunch of epic new features not seen before in a TC mod would be more than welcome. However, I still feel the need to ask that a "Vaccinated" version gets to exist alongside this big undertaking:

There's a noticeable lack of "vaccinated" mapsets that try really hard for realistic and believable environments instead of videogamey ones - at least, the only others I can think of off the top of my head are MarkIV's Hell On Earth (which is not "Vaccinated" to my knowledge but happens to work with some mods), and Bloody Steel (BLDSTLP.wad), maybe some individual levels from the Joys Of Mapping community collabs, and some small parts of ALFONZONE.

TL;DR: It'd be great to get a version of this potential Lost Civ Part 2 that's just the levels themselves, so it works with mods and such.


Thanks! Actually I'm planning to do a difficulty level which has only doom2 monsters.
Jaska
 
Joined: 17 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Lost civilization, Part 2 [WIP]

Postby skdursh » Tue May 05, 2020 9:34 am

Just out of curiosity, what is the target number of maps you intend to complete for release? Also be sure to let us know if you need testers, wink wink hint hint.
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Joined: 03 Jul 2019

Re: Lost civilization, Part 2 [WIP]

Postby Jaska » Tue May 05, 2020 12:59 pm

skdursh wrote:Just out of curiosity, what is the target number of maps you intend to complete for release? Also be sure to let us know if you need testers, wink wink hint hint.


Actually I don't know yet. I try to release very small "gameplay demo" at first. I'll post download link here when something is ready, don't worry :)
Jaska
 
Joined: 17 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Lost civilization, Part 2 [WIP]

Postby AschTheConjurer » Wed May 06, 2020 4:06 am

Jaska wrote:Actually I'm planning to do a difficulty level which has only doom2 monsters.


epic
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Re: Lost civilization, Part 2 [WIP]

Postby gennoveus » Wed May 06, 2020 6:47 am

Just dropping by to say I'm really enjoying part 1, and part 2 looks even better. Amazing work; thank you!
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Re: Lost civilization, Part 2 [WIP]

Postby Jaska » Fri May 08, 2020 11:14 am

gennoveus wrote:Just dropping by to say I'm really enjoying part 1, and part 2 looks even better. Amazing work; thank you!


Thank you! It's very nice to hear :)
Jaska
 
Joined: 17 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Lost civilization, Part 2 [WIP]

Postby Jaska » Wed Sep 02, 2020 11:35 am

Finally getting back to this.

Jaska
 
Joined: 17 Dec 2019
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Lost civilization, Part 2 [WIP]

Postby Dynamo » Fri Oct 09, 2020 6:10 pm

One month late, but that screenshot looks incredible. Hoping to see more :D
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