Captain J wrote:- Dog Mode on HYPERPOWER is quite frankly underwhelming. Your melee damage is high and able to spawn some canine minions, sure. But where's the mighty-fine, big-radius, wonderfully-sweeping bark? My minions easily die off because they're the exact same dogs i fight against.
Due to the changes in how you acquire hyperpower weapons, I don't think we're going to have hyper morphs this time around?
Captain J wrote:- Birthday Party's explosion seems doesn't affect on crushed enemies- they simply do not explode when you crush them with your Tank.
This is no longer a problem in Reelism 2, the explosion state is triggered before the squish death state.
Captain J wrote:- Some NPCs using larger sprite suddenly get small when they're gibbed. Probably because A_SetScale ain't there in xdeath state.
No longer an issue, as the xdeath handler is more like MetaDoom's (chunky gore, no corpse left behind).
Captain J wrote:- The World's Boringest Ghost is able to infight the others. This makes the Boss Rush rather difficult because he literally pierce the heavens when he's fighting off one flying skull.
WMBG has all new AI and attack patterns, so this won't be an issue.