EddieMann wrote:Now that the assets for Super 3D Pig Feeder are out, can we possibly expect any of that stuff to make their way in here, like a boss, weaponset, mob, or anything? Y'know, to commemorate Flash.
Not something I have planned right now. I do have the WADs for a couple of other "reskins of Mike's Adobe Alchemy-based port of vanilla Doom to Flash" games that I've somehow collated over the years, though, so maybe something will happen with that if I can find a good reason.
Meanwhile, we've started work on the next major release, so I thought I'd share one of the big new features we're working on.
Introducing the Jackpot Dice!
When rolled, this item pauses the round timer and hovers menacingly in the air, emanating several beams of light. After a few seconds it resets the round timer and triggers a Jackpot effect! Yeah, since slots don't have numbers associated with them anymore, this is how you get jackpots now. Don't worry, they'll appear on your HUD just like normal slots, so you'll at least have an idea of how exactly you've just screwed yourself over. You might be able to find the Dice as a very rare item drop from a Crate Shower, but it's more likely that you'll want to find another way. Maybe an old "friend" who moved into Town recently has some ideas...?
Here's some of the Jackpots we've implemented so far:
Gameplay Video on Twitter
Turns your character into Frankenstein. Or Frankenstein's monster. Whatever. Point is, you're big, heavy, invulnerable, slow, more damaging, and cause a damaging earthquake when you land on the ground.
Gameplay Video on YouTube
Hey, you know that Slot 1 effect you have currently active? Well, I hope it's something nice like the double damage powerup, or at least relatively harmless like the pixel filter, because it's now active for the rest of the game
, alongside whatever Slot 1 effect is rolled on subsequent rounds!
Gameplay Screenshot on Imgur
Triple Play: Three
Slot 1 effects are active at the same time
for the rest of the round! Complete with a funny mashed up name. Could be good! Could be a nightmare! Probably a nightmare. I wouldn't put money against it.
Gameplay Video on YouTube
Every single weapon, item and monster in the mod starts spawning. At the same time. Yes, potentially including THE JERK, who admittedly is way easier to avoid when you have a Jetpack, extra life, Super Plasma Rifle and a ton of Panic Buttons up your sleeve. A lot of things become less of a concern at that point, TBH.
This isn't the only thing we've been working on, naturally. We've got a few things on the boil, including, shockingly, some stuff that makes the game easier!
The update is quite a ways away, but I'll drop a few things here and on Tweeter
as we make them.