[p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby Leglock » Thu Sep 24, 2020 5:40 pm

IDK why I didn't knew Reelism 1 in the 1st place. Today I have a blast trying both of them. This is the closest thing I will have to roguelite game. Thank you!
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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby whatup876 » Mon Oct 05, 2020 12:37 pm

Does Reelism 2 have any "Invencible" slot ability i just haven't seen yet?
I mean like Starman from Mario where you can kill anything that you touch.
Maybe with some AoE invisible circle-like thing secretly around you to make sure you kill things nearby but it slowly shrinks as time goes on, so you have to get just a little bit closer for the effect to work.

Don't think invulnerability and quad damage are in the mod at all.
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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby Captain J » Tue Oct 06, 2020 4:06 am

If you're talking about gtfo-invincibility reel, My Tank is Fight is your friend.
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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby batos2 » Tue Oct 06, 2020 10:03 pm

The TC feels cooler than the old one. :)

And are you ever going to include the Super Scope as a weapon?
https://www.deviantart.com/aeea7835/art/Super-Scope-6-Weapon-Sprites-for-Doom-842428124
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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby Captain J » Tue Oct 06, 2020 10:18 pm

Huh that's mine. And that reminds me, would be nice if we could get some kind of nintendo weaponry or enemy roster reel.

Also i think flying enemies like Scrag and Floaty meatball thingie float still after being squashed.
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