[p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby whatup876 » Sat Aug 22, 2020 1:18 pm

Got the new version and had another fight with the boring ghost.
This time, no crash but for some reason, he kept flying away upwards, making it harder to hit him except with hitscan weapons.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Captain J » Sat Aug 22, 2020 10:53 pm

Boss fight gets so much easier if you have Railgun. Trust me. It really is. And i'm pretty sure the ghost would teleport near you if you go further away from him.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby namsan » Sun Aug 23, 2020 5:49 pm

The game crashed when I were driving a tank on Mode Y(low res effect), in the small version of Gutrot island. I think the timer was about to become 0 when it was crashed. the version is 0.6.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Edward-The-Hazardous » Thu Aug 27, 2020 4:08 am

Really fun mod, the new points system is a great addition. The new modifiers are a joy to the eyes, because I have a soft spot for stuff like that.

I have one question, how do I "delete my progress"? Sometimes I like to start from scratch, so y'know.

also
> social distancer
not funny
didn't laugh
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Captain J » Thu Aug 27, 2020 5:55 am

Oh man, speaking of which i do wish the game goes full serious sentient mode to stop you from deleting the whole progress.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby mty » Thu Aug 27, 2020 7:35 am

Hey,

I am getting 126 zscript errors and a segfault when I try to run this on gzdoom 4.4.2 on linux.

Any ideas why?

Spoiler:
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Kinsie » Thu Aug 27, 2020 8:45 am

Based on those errors, I'm going to assume it's because you're not using GZDoom 4.4.2.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby mty » Thu Aug 27, 2020 9:13 am

I compiled it and now it's working. I guess I have some leftover gzdoom installed somewhere, sry ^ ^
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Project Dark Fox » Thu Aug 27, 2020 12:54 pm

Edward-The-Hazardous wrote:also
> social distancer
not funny
didn't laugh

A heap of a lot easier to say than the "Personal space retrieval device" as it was called in Reelism 1.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby morb » Thu Aug 27, 2020 10:25 pm

Edward-The-Hazardous wrote:Really fun mod, the new points system is a great addition. The new modifiers are a joy to the eyes, because I have a soft spot for stuff like that.

I have one question, how do I "delete my progress"? Sometimes I like to start from scratch, so y'know.

also
> social distancer
not funny
didn't laugh


The highscore table is set in gzdoom.ini; search for "splot2_highscore" and remove all the cvars.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby morb » Sat Aug 29, 2020 10:52 pm

In regards to some Segmentation faults I've had with sound related things: https://forum.zdoom.org/viewtopic.php?f=104&t=69617&p=1163822#p1163822
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Kinsie » Sun Aug 30, 2020 12:48 am

Thanks for doing that. I'll kick out a new hotfix tomorrow with that and some other fixes.
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Re: [p14] Reelism 2 - v0.6 "Early Excess" Hotfix Released!

Postby Kinsie » Wed Sep 02, 2020 12:40 am

Version 0.61 "Early Excess"
Now available at https://reelism.dog/

MAPS:
  • Gutrot Island: Fixed a couple of invisible walls on the roof of the gas station.
  • Petit Gutrot: Replaced the Cafe with the tall hexagonal building from the full map.
  • Petit Gutrot: Added additional weapon and item spawn points.
  • Town: Petit Gutrot now appears in the level selector.

WEAPONS:
  • Moved some code around in the ground fire effects used by the Flamethrower and exploded cars to avoid potential crashes in GZDoom's audio system.
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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby Captain J » Wed Sep 02, 2020 11:10 am

Thanks for the update. And i'm not sure why the game freezes for a moment and then crash when it hits the boss round, after the boss appears. It happened when i tried Endurance mode for the 2nd time.
Spoiler: And also...
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Re: [p15] Reelism 2 - v0.61 "Early Excess" Hotfix Released!

Postby Kinsie » Wed Sep 02, 2020 11:25 am

Captain J wrote:
Spoiler: And also...
The item you're talking about is used automatically when it is needed most.

Captain J wrote:
Spoiler: And also...
Try it and see!
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