Rise of the Abyssal (W.I.P. TC) DEMO v.1.4 RELEASED!

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Re: Rise of the Abyssal (W.I.P. TC)

Postby Night Falls » Sat Mar 28, 2020 10:07 am

That's awesome! Much more of a reception than I ever expected.
I'll get a public demo out pretty soon, the same level as in the video with some changes and extensions. Hopefully it lives up to the hype.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Redneckerz » Sat Mar 28, 2020 10:16 am

Night Falls wrote:That's awesome! Much more of a reception than I ever expected.

You. cannot. be. serious. :shock:

Just by looks alone its already very polished. Have you considered making a DoomWorld thread on this?

Night Falls wrote:I'll get a public demo out pretty soon, the same level as in the video with some changes and extensions. Hopefully it lives up to the hype.

If it plays as good as it looks, then this is a very strong release. Sadly i will not be able to join on the fun considering my garbage hardware, but nevertheless, i am looking forward!
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Night Falls » Sat Mar 28, 2020 10:28 am

Thanks! I haven't thought about posting on Doomworld. I thought it was just another forum.
Also, to be totally honest, my level designing isnt that great (notice how the demo level is just a squiggly line), but I'm hoping my gameplay overhaul and aesthetics will make up for that.
It can probably run on LZDoom if you turn the graphic settings way down.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Skidjit » Sat Mar 28, 2020 11:26 am

This looks fantastic. Can't wait to try it out.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Redneckerz » Sat Mar 28, 2020 11:54 am

Night Falls wrote:Thanks! I haven't thought about posting on Doomworld. I thought it was just another forum.

:shock: Oh no, far from it! Its more centered towards all things Doom as opposed to ZDF (Which is well, primarily about ZDoom) but it has a significant membership and it would be a great place to make a thread there.

Not gonna lie, given the several years of work that is in this (on and off, i presume) it demands to be seen by more people. Even if its level design is less stellar, than you can ask around there! DW harbors a significant amount of really talented mappers that would absolutely be prepared to map for this TC if you are open to that sort of thing.

I mean, your screenshots sell that idea. Or in other words, this oozes potential.

You have to forgive me for me being so overly excited for this TC, but the look and mood is brilliant.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Night Falls » Sat Mar 28, 2020 12:04 pm

Sounds great! I'll try to get one set up. And I appreciate your enthusiasm.
Is there any sort of proper way to request people to help with the project? It would take a very long time to finish it by myself.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Redneckerz » Sat Mar 28, 2020 1:47 pm

Night Falls wrote:Sounds great! I'll try to get one set up. And I appreciate your enthusiasm.
Is there any sort of proper way to request people to help with the project? It would take a very long time to finish it by myself.

Well, a few baseline rules are:
- Explain the project. What is this?
- Explain what you need. What do you require?
- Show your work. Your screenshots are a great tool of convincing people, without it, people will want to know what you have done yourself.
- Don't be afraid to point out any parts you are less experienced with, perhaps mapping, perhaps animating. That's the fun in a community project - People are willing to lend a hand. In your case, that hand should be pretty easily given considering how ace it looks.
- Take a stroll around ''Community projects'' in the WADS & Mods section of DW.

Most of these threads exhibit some kind of rules, but if you want these to be closed (and its thus not a community project), reword your request as such: You are looking for experienced mappers that want to work on something great (Your TC) and you have the pictures and other assets to back up your claims.

Jimmy is now finishing up Isolation, for instance, but you could pester him over it. He has made a standalone game himself (Adventures of Square) so he knows what this is like.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Night Falls » Sat Mar 28, 2020 2:14 pm

Thanks for the advice! I'll get to work on this as soon as I can.
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Re: Rise of the Abyssal (W.I.P. TC)

Postby Ozymandias81 » Sat Mar 28, 2020 3:09 pm

Damn this is brilliant, congratulations! If I didn't had my hands full with Blade of Agony, BlooM and real life I would have help but you seem very skilled too and this is great! Can't wait to see more of it.
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Re: Rise of the Abyssal (W.I.P. TC) Demo released!

Postby Night Falls » Tue Aug 11, 2020 5:48 pm

After a couple months of delay, the playable demo is finally released!
It includes a singleplayer level, a deathmatch map, and a level to showcase everything not included in the singleplayer level.

A few things are still unfinished in the demo, but that's almost entirely graphics and sound. Most of the stuff in the showcase map are still using placeholder graphics, but almost everything in the singleplayer map is in it's finished state.
Last edited by Night Falls on Fri Aug 14, 2020 6:51 pm, edited 1 time in total.
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Re: Rise of the Abyssal (W.I.P. TC) Demo released!

Postby Redneckerz » Wed Aug 12, 2020 1:27 pm

Night Falls wrote:After a couple months of delay, the playable demo is finally released!
It includes a singleplayer level, a deathmatch map, and a level to showcase everything not included in the singleplayer level.

A few things are still unfinished in the, but that's almost entirely graphics and sound. Most of the stuff in the showcase map are still using placeholder graphics, but almost everything in the singleplayer map is in it's finished state.

Please, by any means, post it also on DoomWorld. I wrote an R667 coverage back in March i believe because this is way too awesome to let slide!
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Re: Rise of the Abyssal (W.I.P. TC) Demo released!

Postby Night Falls » Wed Aug 12, 2020 1:49 pm

Redneckerz wrote:
Night Falls wrote:After a couple months of delay, the playable demo is finally released!
It includes a singleplayer level, a deathmatch map, and a level to showcase everything not included in the singleplayer level.

A few things are still unfinished in the, but that's almost entirely graphics and sound. Most of the stuff in the showcase map are still using placeholder graphics, but almost everything in the singleplayer map is in it's finished state.

Please, by any means, post it also on DoomWorld. I wrote an R667 coverage back in March i believe because this is way too awesome to let slide!


Already done!
https://www.doomworld.com/forum/topic/1 ... lp-wanted/
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Re: Rise of the Abyssal (W.I.P. TC) Demo released!

Postby PRIMEVAL » Thu Aug 13, 2020 7:48 pm

It's truly amazing what the GZDoom engine can do. Wonderful work here; love the beautifully dark atmosphere!
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Re: Rise of the Abyssal (W.I.P. TC) DEMO RELEASED!

Postby Ferretmanjcdenton » Fri Aug 21, 2020 10:08 pm

Hey there ..when I start the game (demo ) there is a message
Which says "use wasd to move ...."
But this message doesn't disappear after a few seconds ..it stays there and even repeats itself thousands of times in the console ..

Any idea why ?

Also .. AMAZING what you've done so far ..hope this mod gets way bigger

Here a short video showcase


https://youtu.be/REOLOErx1uU
Last edited by Ferretmanjcdenton on Sat Aug 22, 2020 8:50 am, edited 1 time in total.
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Re: Rise of the Abyssal (W.I.P. TC) DEMO RELEASED!

Postby Vostyok » Sat Aug 22, 2020 12:52 am

This looks really cool. I'll have to give one this a try :D
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