Zenon wrote:Does EM04 slow to a crawl for anyone else?
Toyoch wrote:Any chances to make a standalone weapon mod so I can break other maps or megawads?
RaveYard wrote:Zenon wrote:Does EM04 slow to a crawl for anyone else?
When does that happen to you?
Zenon wrote:RaveYard wrote:Zenon wrote:Does EM04 slow to a crawl for anyone else?
When does that happen to you?
When the map starts
Ferretmanjcdenton wrote:Icarus made a video about your mod !
axredneck wrote:Please don't make russians enemies
hornbuckle0wns wrote:So this doesn't seem to be a problem at all for other people, but in level 2 near the end, after that one survivor turns into a ghost, I've seen videos of people going past that door at the end of the room into a funny trap with a ton of ghosts and everything, but for some reason I can't use the wall at all and the automatic save doesn't go off either. Nothing happens and I'm just stuck dead at the end of the level. This happened in john goodman's x-decathalon too for some reason, level 6 or 7's red key door wouldn't open and wouldn't even play the grunt sound effect. In this situation it does, but doesn't get me any closer to a resolution. I went into doombuilder in both situations, where the door in john goodman was set with 202 or something, generic door action, I went in and changed it to the regular door open action, 11 or something, and it worked. This time I noticed it was something like ceiling raise, and I didn't bother changing the effect this time because it''s clear there's some sort of problem with my doom and it's not a mapmaker's fault. I tried using both the latest stable and unstable gzdoom versions but neither do anything different. I'm honestly hesitant to play any more doom because I feel like I could get soft locked out of any map pack at any moment, so if somebody has any idea about how to fix this, please tell me, I also really wanna finish this mod. Thank you.
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