Endless Madness - Released v1.2.2

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Endless Madness - Released v1.2.2

Postby RaveYard » Tue Mar 10, 2020 8:57 am

A jokewad/slaughterwad/power fantasy for Doom2 + GZDoom.

Featuring:
  • An adventure full of chaos and destruction.
  • Russians and hackers!
  • The coolest 360° noscoping medieval knights with SSG.
  • Ghosts and ghouls! Wow! Spooky!
  • Submarines with regular/nuclear ballistic missiles!!!
  • Fun arsenal of overpowered weapons to face the hordes of overpowered enemies!
  • And other things I won't spoil... :wink:


Download 1.2.2: http://www.mediafire.com/file/j7c0ww73av9ejd1/file (requires GZDoom 4.3.0 or higher)

More videos about this are on my channel if you're interested.
Feel free to join my Discord server: https://discord.gg/VTgj9qf
Last edited by RaveYard on Tue Sep 01, 2020 11:51 am, edited 8 times in total.
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Re: Endless Madness

Postby skdursh » Tue Mar 10, 2020 12:22 pm

Doesn't look quite like my idea of slaughter, but it does look pretty fun. Hopefully the April 1st release date is more than just a meme.
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Re: Endless Madness

Postby Matt » Tue Mar 10, 2020 5:09 pm

This looks delightfully silly.
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Re: Endless Madness

Postby JacenXtreme » Sun Mar 15, 2020 3:34 am

I think this is absolutely bonkers.
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Re: Endless Madness

Postby RaveYard » Tue Mar 24, 2020 8:33 am

For anyone interested in testing this before the official release:

You can find testing build here: https://discord.gg/VTgj9qf

Yes I'm just basically adveritising my Discord server here... :P
Last edited by RaveYard on Tue Jul 14, 2020 9:55 am, edited 1 time in total.
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Re: Endless Madness

Postby skyrish10 » Thu Mar 26, 2020 1:09 am

RaveYard wrote:A jokewad/slaughterwad/power fantasy for Doom2 + GZDoom.

Release date: April, 1st

More videos about this are on my channel if you're interested.


Please if it's a April Fools joke or something.
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Re: Endless Madness - Released

Postby RaveYard » Wed Apr 01, 2020 4:07 pm

Release is here: https://www.mediafire.com/file/9kcz2gs3 ... s.pk3/file (not a prank, promise)

I don't want to spoil more of what is inside, because the "OH SH.." experience is part of the game.

You'll be totally blown away (by nukes)! :P
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Re: Endless Madness - Released

Postby skdursh » Wed Apr 01, 2020 9:49 pm

I already know I'm going to love this.
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Re: Endless Madness - Released

Postby YukesVonFaust » Thu Apr 02, 2020 2:08 am

This nearly killed my PC from this mod.

You are awesome.


(please, a sequel raveyard, a sequel)

(i wanna kill my pc with this)
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Re: Endless Madness - Released

Postby Jarewill » Thu Apr 02, 2020 3:39 am

Just played it.... And it was.... Oh my....
Spoiler:

This was an amazing ride. Grand job with this!
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Re: Endless Madness - Released

Postby RaveYard » Sat Apr 04, 2020 5:41 am

I'm glad you guys like it :D

New download in the first post. Fixed two bugs:
  • Accidentally forgot to set A_NoBlocking on a dead tank.
  • Grenade launcher's aim assist doesn't freeze the game when hitting water anymore.
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Re: Endless Madness - Released

Postby Clownman » Sat Apr 04, 2020 8:17 pm

Really fun yet insane mod. Only real complaint I have is in "BronyVille" as you call it - You kind of went overboard with Archviles. I was swarmed by a horde of them and it honestly got outright annoying and near unplayable that I actually had to use the kill command just to get past it. And it happens pretty early on in the level, too. I'd honestly rather fight dozens of Revenants over those pricks.
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Re: Endless Madness - Released

Postby RaveYard » Sun Apr 05, 2020 4:56 am

Clownman wrote:Really fun yet insane mod. Only real complaint I have is in "BronyVille" as you call it - You kind of went overboard with Archviles. I was swarmed by a horde of them and it honestly got outright annoying and near unplayable that I actually had to use the kill command just to get past it. And it happens pretty early on in the level, too. I'd honestly rather fight dozens of Revenants over those pricks.

True, I admit it's probably the most frustrating part of the mod, but you can actually...
Spoiler: secrets
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Re: Endless Madness - Released v1.1

Postby RaveYard » Sat May 09, 2020 6:35 am

Update: v1.1 released.
https://www.mediafire.com/file/ki4eu14m ... 0.pk3/file

Code: Select allExpand view
New nuclear explosions
Submarines now sway in the water
Nuclear submarines get aggressive if you carry RaveGun... (can fire up to 5 nukes per attack cycle, boom!)
Tanks are now more visible and are less noisy overall
Tanks deal slightly less damage
Tanks have slightly more health
Tanks slightly swing forward and backwards based on their acceleration.
Tanks can now drop from higher ledges and should move around bit more.
Rocket explosions are less loud overall (the explosion cuts out faster)
EM04 has been improved (new water, slightly different sky)
Conscripts now actually have sprites with AK47
Ubercyberdemons are now red and their altfire is now a nuke instead of a laggy mirv rocket.
EM07's archviles were mostly replaced with revenants.


And possibly more changes that I can't recall...
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Re: Endless Madness - Released v1.1

Postby comet1337 » Sat May 09, 2020 9:32 am

this is nutso in my gutso
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