Hello,
savegames from 1.0.1 are not working in 1.0.2. It says savegame is from a different level. Autosaves are not working too - it says ACS module OSIRIS has changed from what was saved. (Have 5432 bytes, save has 5400 bytes).
jarecki83 wrote:Hello,
savegames from 1.0.1 are not working in 1.0.2. It says savegame is from a different level. Autosaves are not working too - it says ACS module OSIRIS has changed from what was saved. (Have 5432 bytes, save has 5400 bytes).
JohnnyTheWolf wrote:Oh shoot. I thought there were more tracks than that. Then again, I guess this would not be a Doom project without most tracks being used for more than one level.
Still good work!
ArcturusDeluxe wrote:That said, I also want to work on some different projects at some point, so it might be some time before I get to making all-new maps.
ArcturusDeluxe wrote:Thanks for all of your support so far! You guys and gals have been awesome. I will be starting to focus on other projects now, but do expect more updates to this in future.
JohnnyTheWolf wrote:Oh shoot. I thought there were more tracks than that. Then again, I guess this would not be a Doom project without most tracks being used for more than one level.
Gez wrote:That's still more than the original game (which had only one level track).
zevs_11 wrote:How about making "Zero Tolerance for GZDOOM" or "GLOOM for GZDOOM". About Gloom, there is already a mod: viewtopic.php?f=19&t=57971. But it is not fully completed. I am sure you can create a miracle, as with Alien Breed 3D.
Pa9an wrote:While I also would love to see more Amiga FPS "translated" to GZDoom (Gloom Deluxe, Breathless, maybe Fears) I don't think it's fair to expect that all coming from the same personIt is different to have a nostalgia about a special game and doing them only "because you can"...
Still, if the "next project" would be another Amiga FPS, this would be delightful
Gez wrote:Speaking of, with all that looking at music scripts, I've noticed that the END and TEST maps use what I guess is an outdated naming scheme for the CD32 tracks (expecting music lumps named cd3201, cd3202, and cd3203).
JohnnyTheWolf wrote:Just to be clear, I was lamenting the fact that there were not more unique tracks to listen to, as I think ArcturusDeluxe did a good job.
ArcturusDeluxe wrote:I enjoyed Gloom, it's probably my second favourite Amiga shooter behind AB3D. I think its gameplay is perhaps a bit too bare-bones by today's standards though? Other than sheer nostalgia I'm not sure there's much cause to port it. AB3D is simple too but I think it has just enough level design complexity and interesting features to still be decent to play. So yeah, I'm not sure on that one. By the way, as well as the TC by Cherno (which unfortunately I don't think he's interested on working on anymore) there's an SDL implementation called ZGloom which is reasonably far along!
ArcturusDeluxe wrote:Breathless is... fine. It's a bit dull though, so much grey, mostly generic humanoid/robot enemies. It's all a bit soulless really? Not really interested in doing Fears either, I found it to be pretty bad. I mean, a lot of its problems could be solved with a new engine and a LOT of design overhauling, but the original game doesn't really have much of it's own identity to begin with, and after porting it and polishing it you basically end up with Doom but 95% of the enemies are various flavours of weird floaty head.
Sorry if I sound grumpy...
aconike wrote:Can anyone supply me with some new custom maps? or make some adjustments to current maps?
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