-K- wrote:I have one suggestion for a future version. Would it be possible to have a 'classic' difficulty option? I see that the most recent version has added different difficulty settings, and has added ammo pickups from downed enemies to make it less frustrating, but it would be great to have an option to play it under the old settings (as per v0.9) just to experience a bit of what it was like to play in 1995.
Master O wrote:https://www.doomworld.com/forum/topic/110692-cacowards-2020-mentionation-thread/?page=10&tab=comments#comment-2224593
Yeetee wrote:Is there meant to be music in 0.10, or has that not yet been implemented?
JudgeGroovyman wrote:I love this. The maps are great (I especially like the courtyard) and even though I know you didn't originally design them you did a great job re-creating them into this ultra playable and fun package. Special props for the Amiga mouse cursor btw. Thats super classy.
JohnnyTheWolf wrote:Outstanding total conversion! It is so cool - and ironic - to be able to play a Doom killer on the very engine of the game it was intended to rival with.
A full-fledged Marathon Trilogy total conversion when?
NOW that's what i'm talking about! I say the detail and the appearance is definitely like the original and i like them both. Very cool update in general!ArcturusDeluxe wrote:- Couldn't get the post preview to show the animated gifs, but trust me (or click them to confirm) that these two baddies now have the full 8 angles. I know the Matriarch (the red one) is slightly awkward with its forward/backwards frames, but the original sprites were a little incongruent with eachother, so I had to do my best to bridge the gaps in between. Looks fine in the game though.
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