Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.1 BETA)

Postby Ozymandias81 » Sun Mar 01, 2020 6:19 am

Hey ArcturusDeluxe I am working over the 0.8.1 build, doing brightmaps atm for Watcher and reduced size of the ipk3, plus several nitpicks and stuff that you gonna like. Mainly these are my plans, should end in some hours:

- Added brightmaps for several enemies
- Converted all flac/wav sounds into ogg format
- Reworked the whole pk3 structure using folders without any WAD like dummy lumps

Cherno wrote:The corpses of flying monsters (Beholders) tend to fall down onto still-living monsters, I have looked at their code but they do the same stuff that Cacos do in their death state, so I'M not sure what could be the cause.

That happens because the A_NoBlocking special during the Death sequence
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.1 BETA)

Postby Ozymandias81 » Sun Mar 01, 2020 10:30 am

Aaand then sent you a PM ArcturusDeluxe, hope you gonna like it :D
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby ArcturusDeluxe » Sun Mar 01, 2020 11:28 am

Hey all! Just did a quick update that fixes an issue with map06 - if you have story texts turned off it wouldn't teleport you out of the 'safe box' in which the player usually sits while the story texts are going. Since that's pretty game-breaking I wanted to fix it quickly. Also a couple of people had confusion about how the use key was bound so I set it to E as well as mouse2, and bring up a message before the first door.

Thanks to Ozymandias, brightmaps should be coming in the next version! They're looking good!
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.1 BETA)

Postby Redneckerz » Sun Mar 01, 2020 3:29 pm

Cherno wrote:You could post on DoomWorld as well, this deserves more exposition :)

I may do a write up of this on R667. :)

Arcturus: This looks beyond incredible, and despite the slight reimagining, very true to the source material. Could easily be an official remake, if there ever was one.
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby CeeJay » Mon Mar 02, 2020 3:41 pm

Any chance of making the grenades either explod on impact or reduce their bouncing speed. I found their bouncing to be a little too much, more often than not I had one of my grenades come flying right at my feet.
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Dynamo » Mon Mar 02, 2020 4:15 pm

This is a historic release! I have had a chance to play the first five levels on my laptop and this really feels like a blast to the past - many have tried to port this game but you good sir are the first to deliver a fully fleshed out product that will potentially act as a base for custom levels as well. Congratulations :D
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Dude27th » Mon Mar 02, 2020 9:03 pm

I offer to this project the CD32 Music:
https://mega.nz/#!KR91VKQb!Val45keN7_6e ... z3e-86DUCU

I know that QuakeDoomNukem made a version of this before (And thank you for the music files! ^^) but I wanted to make a cleaner version in hopes that it gets merged in the main file at some point.
It's still optional and you can activate it in the "Project Osiris" options menu
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Ozymandias81 » Tue Mar 03, 2020 12:28 pm

Another trippy PM sent to you ArcturusDeluxe, all brightmaps and more stuff added. IPK3 now is just 13mb-ish :D

@Dude27h - That soundtrack feels great in game, I think it should be merged into the project imho, but first through a LameXP ogg conversion to reduce filesize would be the best thing
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby pagb666 » Tue Mar 03, 2020 3:41 pm

Really sweet stuff. It's a shame I'm missing the nostalgia factor, as never owned an Amiga 1200 but a 500. Tried the game briefly on WinUAE years later but played like shit xD
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Ozymandias81 » Tue Mar 03, 2020 4:19 pm

pagb666 wrote:Really sweet stuff. It's a shame I'm missing the nostalgia factor, as never owned an Amiga 1200 but a 500. Tried the game briefly on WinUAE years later but played like shit xD

Get AmigaForever, run install and configure Amikit, download latest Whdload and get Alien Breed 3d installer by Psygore for it, then run the game by selecting the highest resolution and you'll be ready! You can play Quake 1-2, Doom, Heretic, Hexen, Strife, Breathless, Gloom, Rise of the Triad and Wolfenstein 3d from Amikit OS, it is fantastic and it is also free! But the one bundled with AmigaForever is enhanced (Amikit was free until 8.1) and preconfigured in a perfect way
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Kinsie » Tue Mar 03, 2020 7:49 pm

I recommend FS-UAE, which auto-downloads the latest WHDLoad as-needed and has a nice online database for automatically configuring things (although for some games you'll probably wanna make your own configs - Gloom Deluxe chugs miserably for some reason). You'll still need the Kickstart ROMs, though, and AmigaForever can provide those in a legal form, so you should totally get that as well!

The floppy and CD32 versions of the games can be legally downloaded with Team17's permission from the fansite Dream17, though you may fare better with a pre-installed WHDLoad version, which shouldn't be too difficult to find online.
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Ozymandias81 » Wed Mar 04, 2020 8:47 pm

Yes definitely FS-UAE is amazing, I have all my games organized with it and feels waaaaay better than the old WinUae method "create config, save it, test another game", which was indeed funny but so much time consuming to get huge amount of games organized somehow.

As a little teasing about how big my Amiga collection is and how I set my games on AmiKit, here you are a nice imgur album to raise some more interest about gaming on emulated Amiga nowadays :)
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby ImpieTwo » Thu Mar 05, 2020 11:29 pm

I'm really enjoying this myself. Kinda always wanted to play this and now I finally get to! seems like a pretty accurate recreation so far.
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby Ravick » Fri Mar 06, 2020 11:26 pm

"Red Aliens" live again! :')

Thank you very much for doing this. It is a very well done TC, and gives us the chance to experience a game that was by all means dead.

(BTW, this game's sprites had make wonder for, uh, years: why we can have support to 8-16 rotation sprites, but not to 4? Or do we and i am out of date?)
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Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Postby ArcturusDeluxe » Sat Mar 07, 2020 7:55 am

Ravick wrote:(BTW, this game's sprites had make wonder for, uh, years: why we can have support to 8-16 rotation sprites, but not to 4? Or do we and i am out of date?)

Yeah, some of the monsters still do have four rotations sprites (the Worm guys and the final boss) but technically they still have 8 angles, its just that I used the side sprites for the diagonal angles. It's not ideal and if there's a way to more accurately have four rotations that would be nice. I do want to have diagonal versions of those enemies but they're a bit larger and drawing them would be extremely time-consuming. Maybe some day!
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