Captain J wrote:No no no, i'm not saying that the existing sounds are not working in the game, i mean adding new sound effect to the game. For example, Minor Ammo items play default ammo pickup sound unlike health/armor one. Sorry about the brainfart that made me say health/armor one does not have the own sound... Haha
And i mean the medium enemies. You know? Like Beholder and the Slug Alien? I already know they have pain and death sound, but it's just the same sound playing over and over. Lesser enemies are not really a problem in distracting situations because they play another sound for their deaths, loud and clear. It goes the same for Gibbing sound because it's just a several blood drop sound playing.
Speaking of Slug Alien, would be cool if other enemies have full 8 rotations as well. But all the process might be tough, so just saying! Excuse me. I really love this TC.
zxdunny wrote:Seems good so far. Not sure the pickups should be different to the regular pickups though, there's no way to tell what is what based on their graphics until you've learnt what bad guy drops what.
Some surprises in the maps - open space in level 3 now has partitions which makes it a LOT easier than the wide open deathtrap it was previously. Personally I'd not mess with changing the maps, but it's your project.
Overall though, happy with it so far and grateful you're working on it.
Sure, here you go!aconike wrote:PS: Can anyone send me the original version of the game? I have 2 versions now. 0.9 and last 0.1. I would like the previous versions that came out please, namely 0.8 and 0.7 or 0.6. and older. Original archives so I can browse the first version, subsequent versions and compare changes.
PLEASE
Kinsie wrote:I recommend FS-UAE, which auto-downloads the latest WHDLoad as-needed and has a nice online database for automatically configuring things (although for some games you'll probably wanna make your own configs - Gloom Deluxe chugs miserably for some reason). You'll still need the Kickstart ROMs, though, and AmigaForever can provide those in a legal form, so you should totally get that as well!
The floppy and CD32 versions of the games can be legally downloaded with Team17's permission from the fansite Dream17, though you may fare better with a pre-installed WHDLoad version, which shouldn't be too difficult to find online.
aconike wrote:I finished the game here on EASY and it took me by surprise and I didn't find all the secret rooms and all the surprises.
PS: Can anyone send me the original version of the game? I have 2 versions now. 0.9 and last 0.1. I would like the previous versions that came out please, namely 0.8 and 0.7 or 0.6. and older. Original archives so I can browse the first version, subsequent versions and compare changes.
PLEASE
Pa9an wrote:First of all, this is such a GREAT mod, I really love it!!
Coming from the Amiga and having played through this game there and then, this brings back such great memories...
I've played though till level 11 so far, including the secret level.
In this level 17 there seems to be a bug, though.
The teleporter in the upper left corner of the map (you have to get one key there, forgot the exact color) only works once - means, if you go down to this computer area a second time (to pick up leftover ammo or such), you cannot exit. Or was this on puropse and I just didn't find an other route out?
I had to use idclip to get out...and I hate using cheats.
Also, I'm usually playing to get all kills and all secrets.
Secrets are really hard to be found at times; no misaligned wall or such gives a hint. Also here I have to use iddt regularly to not miss any of the secrets - maybe "hiding them more obiously" might be a good idea, the way Doom or Heretic are doing it - with walls not matching the surroundings or being misaligned?
Other than that, really great work - it doesn't really feel like a Doom mod but like a game if it's own. Kudos!
ArcturusDeluxe wrote:Thanks for the feedback! The teleport thing is a bug I'm afraid, sorry about that. It's that damn "Repeatable Action" checkbox in Doom Builder again, I keep forgetting to tick it, lol. I'll fix it for next version.
I do try to misalign all the secret walls slightly or have some sort of differenciation but I may have been a bit too subtle in some cases. Are there any secret walls in particular you remember that you found particularly hard to spot?
aconike wrote:Unfortunately, the game's MOTOR is different than in the original game, so you can get around a few new things in the game. I mean, for example, the creator made a few changes to make the game better and more attractive, but I found 3 places that bypass and greatly facilitate the fight.
But it's not the fault of the game or the creator, it's just that on BRUTAL difficulty the following skills, bullets and health must be used to make the game.
aconike wrote:MAP17 - I don't know how to get there, how to do it so I can write PM to people?
Spoiler:
aconike wrote:I have a questions!
1. How many people play this game? 100 or 500 or 1000 people? Give me an answer!
2. All secret rooms found and completed on the most difficult difficulty with great effort and monthly effort! Did you find them too?
3. My English is very BAD. English is not my language and I don't understand it and that's why I use a translator, I send INFO more to the PM of the game owner.
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