Fate: A Doom Total Conversion (IWAD release 1st episode)

For Total Conversions and projects that don't otherwise fall under the other categories.
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Hyperstyle
Posts: 24
Joined: Wed Apr 25, 2018 12:19 am

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Post by Hyperstyle »

A new download link is available in the first post! I've added the a new chapter with the original demo levels. There are also a lot of improvements.
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JoeyTD
Posts: 837
Joined: Mon Apr 06, 2009 1:02 pm
Operating System: Windows 10 ARM
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: Map 33

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Post by JoeyTD »

Just posting a quick fix for the upper cut sprites.

I'm offering to remake the crossbow and quadshot sprites for this TC if you can find a good ref image of them.
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Hyperstyle
Posts: 24
Joined: Wed Apr 25, 2018 12:19 am

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Post by Hyperstyle »

Looks great JoeyTD! I sent you a private message. I'm currently still working on this TC, but due to limited time available it might take a while.
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Dzierzan
Posts: 59
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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Post by Dzierzan »

Hi, you might be interested in my widescreen sprites for this game. I've made them just in case either NBlood or BuildGDX developer ports Fate one day.

viewtopic.php?f=37&t=60457&p=1052736#p1052736

You also might be interested in voxels I've done for this game:

Image

Image
doomos
Posts: 33
Joined: Sat Mar 06, 2021 7:33 am

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Post by doomos »

Hello,

Firstly my compliment for Hyperstyle for this project.

After watching a few scenes of the comix-like art of Fate, I recognized some "East Asian" / Buddhism attire and meditation themed art; I also found the ambient (nature) graphics of the game lush/sub-tropical as common in some parts of China.

Just for the record, did the DogBone Software developers aimed to create a "Rock'n'Shaolin: Legend of the Seven Paladins 3D" (and the later "Shadow warrior") East-Asian themed game, at least in early stages of development?
Hyperstyle
Posts: 24
Joined: Wed Apr 25, 2018 12:19 am

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Post by Hyperstyle »

Dzierzan, thanks! I will check the fullscreen weapons out. They are probably better than my attempts at sprite editing.

Thanks for your comment doomos. I'm not sure what inspired the original authors. My guess is that they tried to make an original more story driven game with a east-asian / fantasy / futuristic setting. The monks look buddhist but the allfather God and trolls seem more like Norse mythology to me.

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