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This is a map set for ECWolf/LZWolf, based on my earlier released resource
pack EC_MacWolf. This is inspired by the MacWolf scenarios released
from the years of 1996-1999, especially the works of Laz Rojas, Clubey and YYR. As such this
is mainly built from stock MacWolf resources and a few select extras from Laz and Clubey's archives,
and while this uses minimal mapping features such as ROTT elevators and switches, it still retains that
old MacWolf feel.
STORY:
Spoiler:
For the 37 1/2 time, BJ has been called in to investigate yet another fantastic and weird Nazi
experiment. This time, rumors are that they are combining cat DNA with POWs to make weird
psychotic cat creatures. This sounds pretty far fetched, but after the zombie thing, who knows?
INSTRUCTIONS:
Spoiler:
To play this mod, you will need the registered version of Wolf3D (cheap af on Steam or GOG) and then either the latest dev version of ECWolf or the latest version of LZWolf
If bought from Steam or GOG, EC/LZWolf should detect the game automatically, however if this does not work or you got the game somewhere else, simply dump the EC/LZWolf files into the same folder as your Wolf3D game files.
To run the mod, simply drag and drop 37_1_2_Encounter.pk3 onto ecwolf.exe/lzwolf.exe, or alternatively run from command line:
SCREENSHOTS:
Spoiler:
CREDITS:
Spoiler:
EC_MacWolf by AstroCreep
New Maps by AstroCreep
sprites from:
Sprite Fix Project by PSTrooper
Walls and sounds from Mac version of Wolf3D
extra sounds by Clubey and iD Software (Doom)
New sprites originally by iD Software, Laz Rojas, and Clubey, modified by AstroCreep
Easter Egg sprites by AstroCreep, adapted from material by that1guyfromtheforum
all other resources by AstroCreep
Mac Style Status Bar by DenisBelmondo
Inspired by late 90's MacWolf scenarios
DOWNLOADS
37 ½ Encounter - main game PK3 file Mac Wolf3D OGG Soundtrack - high quality OGG rips for use with EC/LZWolf; Compatible with MacWolf, Executor's Second Encounter port and 37 ½ Encounter