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Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Tue Jan 14, 2020 4:29 pm
by neoworm
Can I borrow that bit of code? I would really like to learn some monsters to politely die when thrown to lava.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Tue Jan 14, 2020 5:02 pm
by Gez
The simplest is probably to have them call A_CheckTerrain regularly. Something like overriding the tick function to call A_CheckTerrain every 32 tics.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Tue Jan 14, 2020 7:43 pm
by Kinsie
neoworm wrote:Can I borrow that bit of code? I would really like to learn some monsters to politely die when thrown to lava.
Go ahead!

Gez wrote:The simplest is probably to have them call A_CheckTerrain regularly. Something like overriding the tick function to call A_CheckTerrain every 32 tics.
I don't know how A_CheckTerrain works exactly because it's native, but the wiki suggests it only works with two specific sector specials, while DM Sim's implementation handles custom UDMF sector damage amounts and intervals by getting the data from the sector itself.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Thu Jan 30, 2020 8:53 am
by Trex8210
Hey is this mod compatible with GZDOOM 4.1.3?

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Thu Jan 30, 2020 10:22 am
by wildweasel
Trex8210 wrote:Hey is this mod compatible with GZDOOM 4.1.3?

Try loading it. If it needs a newer version, it'll tell you.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Sun Feb 02, 2020 12:51 pm
by Captain J
AWWWW i can't play this mod with Skulltag!! DDDDDD:

... Joke aside, this is exactly i enjoyed in skulltag's very own deathmatch. But with unique and distinctive cast and the weapons. Also am i seeing some special encounters like Duke, Chubbs and Cyberbaron as well? They sure take a lot of punishment! Very impressive work.
Spoiler: And mind if i tell ya some feedback and suggestions?
So that's about it. I would like to see more of retrospectively radical custom DM maps. This whole experience made me wanna play Skulltag once again!

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Sat Feb 22, 2020 1:05 am
by PatCatz2004
uhm Kinsie, I needed your help. whenever I download the latest release, it always ended in z, and I only downloaded an empty winrar archive. this is true with both Juvinelle Power Fantasy and Metadoom.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Sat Feb 22, 2020 3:51 am
by Captain J
Ended with Z? What do you mean? You mean the download link doesn't work? Because it does work. I can download the file without a problem. Google Chrome is not really acting weird this time.

Also Winrar? Have you also tried another unzipping program such as 7-Zip? It unzips the file perfectly.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Sat Feb 22, 2020 3:55 am
by Kinsie
My mods are released as 7-Zip archives. Use that, it's great.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Thu Apr 09, 2020 3:14 am
by Doommaniac2004
Can you release a delta touch compatible version?
Pls

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Thu Apr 09, 2020 8:41 am
by wildweasel
Doommaniac2004 wrote:Can you release a delta touch compatible version?
Pls

You may need to set Delta Touch to use a "dev" version of GZDoom in order to make newer mods work. If it still does not work, then go tell Beloko to update the "dev" version to a newer build.

Re: Deathmatch Simulator (03/01/20 - Build 03.1 p4)

PostPosted: Thu Apr 09, 2020 9:07 am
by Kinsie
I cannot guarantee Delta Touch support for any of my mods, as I don't use an Android device and as such cannot test my mods on that platform. Sorry about that!