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Re: BlooM - DooM/Blood crossover

PostPosted: Tue May 05, 2020 10:57 am
by JuliusKoolius
Ozymandias81 wrote:Well no atm, since we still didn't release the full thing that will have around 100 enemies variants. So maybe after final release we'll discuss about that :)


Ok then, I just wanted to know

Re: BlooM - DooM/Blood crossover

PostPosted: Fri May 08, 2020 11:23 am
by EddieMann
the face in the HUD is a little large and obscuring, is there a way to shrink or downsize it?

Re: BlooM - DooM/Blood crossover

PostPosted: Sun May 10, 2020 6:36 am
by Ozymandias81
The Halloween release is pretty outdated, we have improved the statusbar so expect it fixed for when full version will be released

Re: BlooM - DooM/Blood crossover

PostPosted: Mon May 11, 2020 9:41 am
by Captain J
Very impressive and cool crossover. Playing through the corrupted UAC facilities with two fighters, Doomguy and Caleb is amazing by far. And the weapons are satisfying to use! However, this TC is not your everyday slaughtering entertainment. The enemies are quite powerful, fast and could kill you in one or two hits. Speaking of which, i'm going to show some feedback:
Spoiler: i spoil... again!
And that's it! Impressive and powerful TC. And i have no idea how did you guys manage to animate the class selection pics. That's so brillianterrific.

Re: BlooM - DooM/Blood crossover

PostPosted: Mon May 11, 2020 12:52 pm
by Ozymandias81
Hey Captain J, thanks for your deep playtesting! Sadly I have to say that 99% of things you have spot have been already fixed ages ago, but I'll check through all the things you stated already and see if something has been missed... Just check this (and mind you it is old too, so surely more stuff has been fixed too), will get back on BlooM as soon I'll have some time between Realm667 remaster and Blade of Agony

Re: BlooM - DooM/Blood crossover

PostPosted: Mon May 11, 2020 10:16 pm
by Captain J
Ah, okay! Nice to see that you already fixed the problems i encountered. But i do hope those skelly ghosts give me a bit of mercy heh

Re: BlooM - DooM/Blood crossover

PostPosted: Mon Jun 15, 2020 4:06 am
by bumfight
Just wanted to say that your mod is absolutely mindblowing.
The enemy designs are great and i really like what you did with the levels. Cant wait for the full version
9/10, my only prob is with the aim of the weapons but thats probably just me

Re: BlooM - DooM/Blood crossover

PostPosted: Sun Apr 18, 2021 6:38 am
by EddieMann
What monster's being gibbed in this screenshot?
Image

Re: BlooM - DooM/Blood crossover

PostPosted: Fri Apr 23, 2021 5:04 pm
by Ozymandias81
That was a trident DeepOne.... Btw guys, we are still working on BlooM, more will happen hopefully because I'll have some more free time once Blade of Agony will be released (30th of April, don't miss it!)

Stay tuned!

Re: BlooM - DooM/Blood crossover

PostPosted: Tue Apr 27, 2021 2:18 am
by Colerx
yesss looking forward this too, thanks Ozymandias81 for Bloom and for Blade of Agony, won't miss it!

Re: BlooM - DooM/Blood Crossover TBR Soon

PostPosted: Thu Sep 02, 2021 6:02 pm
by Ozymandias81
Hello everyone, enjoy this teaser and also other vids from the channel. Atm I am busy working over 3196 brightmaps for enemies present in BlooM, which oscillate around 100 different kind of them... Stay tuned, and don't bleed. Madness awaits.


Re: BlooM - DooM/Blood crossover

PostPosted: Fri Sep 03, 2021 4:29 am
by Colerx
Can't wait!! :wub:

Re: BlooM - DooM/Blood crossover

PostPosted: Fri Sep 03, 2021 2:14 pm
by jetstrange
Fantastic!! :O!!!

Re: BlooM - DooM/Blood crossover

PostPosted: Sat Sep 04, 2021 6:51 am
by Void Warrior
I'm alive! Again!

Re: BlooM - DooM/Blood crossover

PostPosted: Sat Sep 04, 2021 9:05 am
by m1lk
cant wait! I enjoyed the demo a lot