[LZWolf] Operation: Nazi Slayer (also on ModDB)

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[LZWolf] Operation: Nazi Slayer (also on ModDB)

Postby Orka » Wed Sep 18, 2019 2:49 am

EDIT: What the hell? I misspelled the title?

Trailer made by AstroCreep

Welcome! It's been a while, huh? :D I wasn't dead, I was just lurking in the shadows. And in the shadows I developed this piece of art of mine called "Operation: Nazi Slayer" in nearly 2 months. It's a mod for Spear of Destiny on the LZWolf source port with 22 new levels in total (2 of which are secret levels and another one that is a SUPER secret level with a SUPER secret boss fight), new weapons, new enemies, custom made MIDI soundtracks made by me (which got high quality remixes from AstroCreep). What's this mod about? Well, shooting nazis of course. :D And what's the story? If you are so curious then here it is ripped straight from the in-game manual:
"You served the country well, Blazkowicz. Unfortunately you are our only reliable men so we have to send you on this next mission. Have you ever heard about the 'Sceptre of Destruction'?"

"Sir! I haven't heard about it, sir!"

"Me neither... Anyway the nazis have stolen it and apparently we have to take it back or we will all die. They hid it somewhere in a secret laboratory complex around Fritzberg. We have heard that nazi scientists are making some sort of clones there. If that's true then maybe they are using this artifact for their sick experiments and that needs to be stopped at all costs or we won't stand a chance against these freaks."

This mod started off just as a simple map pack for Spear of Destiny but again it became something else. :D When making this, my main goal was to make something that is sort of a mashup of the good old classic mods (for example: Coming of the Storm, Project: Eisenritter, Spear Resurrection, etc.) while still sticking with vanilla style as much as possible.

Screenshots:
Spoiler:


Credits:
Spoiler: Ripped from the "ONS-credits.txt" file


EDIT 2: The mod needs the full version of Spear of Destiny!

More info (mostly the same infos) and the download can be found on the ModDB page of the mod:
Click here for free beer!

I hope you enjoy it. :)
Last edited by Orka on Sun Sep 29, 2019 11:28 am, edited 2 times in total.
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Re: [LZWolf] Operation: Nazis Slayer (also on ModDB)

Postby Whoah » Thu Sep 19, 2019 11:25 am

Just gave this a whirl and holy shit is it fun! Really liking the look of the custom bosses and enemies, and the weapons are really fun to use. Not to mention how well put together the maps are! A couple verge on being a little confusing, but that's what the map is for right? Either way, thank you for being one of the few to consistently put out fun content for LZ/ECWolf! You're doing the world a favor
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Re: [LZWolf] Operation: Nazis Slayer (also on ModDB)

Postby AstroCreep » Fri Sep 20, 2019 8:39 am

Def a fun mod (and I'm not just being biased here - the first map kicked my ass on hard the first few times!) Cool new stuff while sticking to the vanilla style - nice to see a mod that doesn't rely on extra powerful weapons like missile launchers and flamethrowers.

Also, if you're interested in more cool LZWolf/ECWolf stuff, there are a few of us actively devving stuff. Check out Wolfsource and its discord to see some of the badass stuff we are working on, as well as some of the other cool Wolf projects.
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Re: [LZWolf] Operation: Nazis Slayer (also on ModDB)

Postby DevilHunter » Sat Sep 21, 2019 4:27 am

Ok I must be doing something wrong. I got this mod, and LZWolf. Dragged the .pk3 file on top of LZWolf. It loaded up just fine, but as soon as I started the first level, things went wrong. First off, there seems to be a missing wall texture. I get HOM's all over the place, possibly where Hitler is suppose to be shown on the wall?? Second, I think its about the third room, all I see is the old Skulltag "missing thing" icon. I assume this is suppose to be the new enemy's.

The Music and custom sfx play out just fine, but I can't even progress to the next level.. I redownloaded the mod and even extracted it a few times from the zip file. Did I do something wrong?

I tried running the console mode with LZWolf, and upon starting up the first lvl, I get a whole bunch of Things with no Frames.
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Re: [LZWolf] Operation: Nazis Slayer (also on ModDB)

Postby Orka » Sat Sep 21, 2019 6:52 am

I'm sorry that you've encountered these problems. I don't have any ideas yet what could be the cause of this... Can you post screenshots about the areas where the HOMs and missing things are?
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Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)

Postby DevilHunter » Mon Sep 23, 2019 4:55 am

Here you go > Screenshots . I tried replaying the level several times. I cannot find the key in order to progress. I feel like I am the only one having this issue, either that or not many other's have tried this yet. If it helps any, I am running on Windows 10. Specs are in my Sig.

EDIT: Nvm I am an idiot but just for kicks, I will leave my OP (Original Post). Turns out I was using the Demo files for Spear of Destiny, not the registered files. My bad on my part. I use a program called DOSBox Launcher, and it failed to tell me that I was playing the demo this whole time. Carry on... Oh, and so far I think the mod is awesome. I have seen another mod for SOD but for the life of me, I cannot remember exactly where I got it, nor do I know if it runs in ECWolf. Meanwhile, I'mma continue my play-though now that my issue is resolved.

EDIT 2: Seems like Sigs are disabled.. Either that or I cannot find the option to have it show in my posts.. So... here is the link to my specs in case anyone is curious.. > My PC Specs
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Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)

Postby Orka » Mon Sep 23, 2019 9:27 am

Well then, I'm glad that this got solved. :) I had a suspicion when I saw the pictures that you played with the demo version. :D I hope you enjoy it.
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Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)

Postby sirudoom » Thu Sep 26, 2019 6:11 pm

im having that problem too. I redownloaded qzwolf but it wont work. it took me a long time to figure it out this far, now ive been trying for way too long to get this mod to work good.
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Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)

Postby Orka » Sun Sep 29, 2019 11:26 am

... You mean you have the same problem?... The exact same problem that DevilHunter had?... If so then you should know the solution already. :D (Play the mod with the full version of Spear of Destiny.)
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Re: [LZWolf] Operation: Nazi Slayer (also on ModDB)

Postby sirudoom » Sun Sep 29, 2019 11:40 am

Orka wrote:... You mean you have the same problem?... The exact same problem that DevilHunter had?... If so then you should know the solution already. :D (Play the mod with the full version of Spear of Destiny.)

you cant with wolf 3d from steam? oh that's why lol
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