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Re: MOTI 2.0 Story-Driven TC

PostPosted: Fri Mar 20, 2020 3:56 am
by WojtTheDoomer
Since I finally managed to learn how to properly add 3D models... Low-Poly 3D plants to mix with the sprited ones - yay or nay?


Re: MOTI 2.0 Story-Driven TC

PostPosted: Fri Mar 20, 2020 4:45 am
by Captain J
If that's similar as having the flag FORCEYBILLBOARD, i guess that would work like a charm!

Re: MOTI 2.0 Story-Driven TC

PostPosted: Wed Mar 25, 2020 9:10 am
by WojtTheDoomer
The mod shall be released on 2nd April, 2020, so very soon! Because of that, I decided to release the final Release Candidate:
http://www.mediafire.com/file/ikc90ixs1 ... e.pk3/file

If you'll find any bugs I haven't noticed myself, please tell me about them. Be aware that the mod once again contains the full story, so Spoiler Alert!

Re: MOTI 2.0 Story-Driven TC

PostPosted: Wed Mar 25, 2020 10:22 pm
by Talon1024
Spoiler:

Re: MOTI 2.0 Story-Driven TC

PostPosted: Thu Mar 26, 2020 3:18 am
by WojtTheDoomer
Talon1024 wrote:
Spoiler:


All fixed, thank you for your feedback, except for the thing with Hammer's office, Im wondering how to fix it, Im just not sure how, im not that good with scrips.

Re: MOTI 2.0 Story-Driven TC

PostPosted: Thu Mar 26, 2020 4:03 am
by Talon1024
Here's where I found the crooked key, which allows me to enter Hammer's office. All you need to do is replace the key here with the crooked key, and remove the other one.

Re: MOTI 2.0 Story-Driven TC

PostPosted: Fri Mar 27, 2020 12:57 am
by Talon1024
BTW, on the final map:
Spoiler:

Re: MOTI 2.0 Story-Driven TC

PostPosted: Wed Apr 01, 2020 6:14 am
by WojtTheDoomer
Good news - and it's no april fools! At last, finished, bug-fixed final version of MOTI will be available to download TOMORROW!

Re: MOTI 2.0 Story-Driven TC

PostPosted: Thu Apr 02, 2020 7:02 am
by WojtTheDoomer
Mystery Of Tyskie Islands 2.0 is officially FINISHED and AVAILABLE at MediaFire!

Link: http://www.mediafire.com/file/9bdp9urax ... s.zip/file

Re: MOTI 2.0 Story-Driven TC

PostPosted: Thu Apr 02, 2020 12:50 pm
by Rex705
This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.

I made a video of the first map and can't wait to play more. :D


Re: MOTI 2.0 Story-Driven TC

PostPosted: Thu Apr 02, 2020 5:29 pm
by skdursh
Will play through this over the next 2-3 days and let you know if I find any big issues. Excited to see how much has changed over the past few months.

Re: MOTI 2.0 Story-Driven TC

PostPosted: Thu Apr 02, 2020 7:31 pm
by gennoveus
Rex705 wrote:This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.


That issue was fixed - you have been able to manually reload for a while now. For me it was bound to Mouse2 not R but I left it like that.

Re: MOTI 2.0 Story-Driven TC

PostPosted: Fri Apr 03, 2020 12:20 pm
by Korell
gennoveus wrote:
Rex705 wrote:This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.

That issue was fixed - you have been able to manually reload for a while now. For me it was bound to Mouse2 not R but I left it like that.

You still don't know how many rounds are present before you need to reload, though, so if you aren't keeping track of how many shots you've fired since last reloading you can end up caught reloading whilst being attacked.

Re: MOTI 2.0 Story-Driven TC

PostPosted: Mon Apr 06, 2020 12:31 pm
by Zan
Finished it, pretty damn cool!
I just wish there was a weapon to use bullets aside from the pistol, which kinda feels useless in the second half of the game.