MOTI 2.0 Story-Driven TC

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: MOTI 2.0 Story-Driven TC

Postby WojtTheDoomer » Fri Mar 20, 2020 3:56 am

Since I finally managed to learn how to properly add 3D models... Low-Poly 3D plants to mix with the sprited ones - yay or nay?

User avatar
WojtTheDoomer
 
Joined: 02 Apr 2017
Location: Poland

Re: MOTI 2.0 Story-Driven TC

Postby Captain J » Fri Mar 20, 2020 4:45 am

If that's similar as having the flag FORCEYBILLBOARD, i guess that would work like a charm!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: MOTI 2.0 Story-Driven TC

Postby WojtTheDoomer » Wed Mar 25, 2020 9:10 am

The mod shall be released on 2nd April, 2020, so very soon! Because of that, I decided to release the final Release Candidate:
http://www.mediafire.com/file/ikc90ixs1 ... e.pk3/file

If you'll find any bugs I haven't noticed myself, please tell me about them. Be aware that the mod once again contains the full story, so Spoiler Alert!
User avatar
WojtTheDoomer
 
Joined: 02 Apr 2017
Location: Poland

Re: MOTI 2.0 Story-Driven TC

Postby Talon1024 » Wed Mar 25, 2020 10:22 pm

Spoiler:
Talon1024
 
 
 
Joined: 28 Jun 2016
Github ID: Talon1024
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

Re: MOTI 2.0 Story-Driven TC

Postby WojtTheDoomer » Thu Mar 26, 2020 3:18 am

Talon1024 wrote:
Spoiler:


All fixed, thank you for your feedback, except for the thing with Hammer's office, Im wondering how to fix it, Im just not sure how, im not that good with scrips.
User avatar
WojtTheDoomer
 
Joined: 02 Apr 2017
Location: Poland

Re: MOTI 2.0 Story-Driven TC

Postby Talon1024 » Thu Mar 26, 2020 4:03 am

Here's where I found the crooked key, which allows me to enter Hammer's office. All you need to do is replace the key here with the crooked key, and remove the other one.
Talon1024
 
 
 
Joined: 28 Jun 2016
Github ID: Talon1024
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

Re: MOTI 2.0 Story-Driven TC

Postby Talon1024 » Fri Mar 27, 2020 12:57 am

BTW, on the final map:
Spoiler:
Talon1024
 
 
 
Joined: 28 Jun 2016
Github ID: Talon1024
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

Re: MOTI 2.0 Story-Driven TC

Postby WojtTheDoomer » Wed Apr 01, 2020 6:14 am

Good news - and it's no april fools! At last, finished, bug-fixed final version of MOTI will be available to download TOMORROW!
User avatar
WojtTheDoomer
 
Joined: 02 Apr 2017
Location: Poland

Re: MOTI 2.0 Story-Driven TC

Postby WojtTheDoomer » Thu Apr 02, 2020 7:02 am

Mystery Of Tyskie Islands 2.0 is officially FINISHED and AVAILABLE at MediaFire!

Link: http://www.mediafire.com/file/9bdp9urax ... s.zip/file
User avatar
WojtTheDoomer
 
Joined: 02 Apr 2017
Location: Poland

Re: MOTI 2.0 Story-Driven TC

Postby Rex705 » Thu Apr 02, 2020 12:50 pm

This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.

I made a video of the first map and can't wait to play more. :D

User avatar
Rex705
 
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: MOTI 2.0 Story-Driven TC

Postby skdursh » Thu Apr 02, 2020 5:29 pm

Will play through this over the next 2-3 days and let you know if I find any big issues. Excited to see how much has changed over the past few months.
skdursh
 
Joined: 03 Jul 2019

Re: MOTI 2.0 Story-Driven TC

Postby gennoveus » Thu Apr 02, 2020 7:31 pm

Rex705 wrote:This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.


That issue was fixed - you have been able to manually reload for a while now. For me it was bound to Mouse2 not R but I left it like that.
User avatar
gennoveus
COMPOUND dev
 
Joined: 24 Sep 2017
Discord: Bevan#5831

Re: MOTI 2.0 Story-Driven TC

Postby Korell » Fri Apr 03, 2020 12:20 pm

gennoveus wrote:
Rex705 wrote:This looks amazing and I have been waiting for this to be finished. :D The only thing that gets me is you don't know when the revolver needs to reload so you go to shoot and end up getting blasted.

That issue was fixed - you have been able to manually reload for a while now. For me it was bound to Mouse2 not R but I left it like that.

You still don't know how many rounds are present before you need to reload, though, so if you aren't keeping track of how many shots you've fired since last reloading you can end up caught reloading whilst being attacked.
User avatar
Korell
 
Joined: 28 May 2017

Re: MOTI 2.0 Story-Driven TC

Postby Zan » Mon Apr 06, 2020 12:31 pm

Finished it, pretty damn cool!
I just wish there was a weapon to use bullets aside from the pistol, which kinda feels useless in the second half of the game.
User avatar
Zan
 
Joined: 22 Oct 2016
Location: The depths of Hedon.
Discord: Zan#0149

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Captain J, nmonte and 8 guests