Behead The Undead 2: Project Crypt

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Behead The Undead 2: Project Crypt

Postby Tabijaky » Mon Aug 26, 2019 2:32 am

In this day and age, 2050, humanity has come face to face to an apocalypse. The entirety of the United States landmass has been wiped out by a previously unknown virus - Corrosium Infumiscos. The United Nations has already blocked all access to it, and the rest of the world's on high alert. You are a member of the TAC-8, and your job is to locate any survivors, and contain the virus. Godspeed, for the safety of mankind



Behead the undead 2 : Project Crypt - is a sequel to Behead the undead 1 but with a proper storyline following Agent Innominate a TAC-8 unit that is finding Issac Rogerson.
Issac Rogerson is a survivor from Doctor Plutonia's Experiments, he has been cloning him with a pack of others that turn into these monsters of unknown.
This mod is also following up from Chromazone https://www.moddb.com/company/large-hard/addons a Jumping Adventure type game, with dark thoughts writen within, The game is difficult and takes some time, with what you do.

This mod is created by:
Tabijaky
Olzhas1one

Discord : https://discord.gg/KUHEp7h
Moddb : https://www.moddb.com/mods/project-crypt
Behead the undead 1: https://www.moddb.com/mods/behead-the-undead
Last edited by Tabijaky on Mon Aug 26, 2019 4:26 am, edited 1 time in total.
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Re: Behead The Undead 2: Project Crypt

Postby olzhas1one » Mon Aug 26, 2019 4:21 am

If you want to follow the development you're better off following the Moddb page or joining our Discord, since we don't lurk around here much often
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Re: Behead The Undead 2: Project Crypt

Postby Tabijaky » Mon Oct 21, 2019 9:12 am

Behead The Undead 2 Project Crypt Update (ZDOOM FORUMS)




We are about 65% Done with Behead the Undead 2 - Project Crypt. We plan on releasing this mod on February 29th of 2020, Thank you, everyone, for the Support on Moddb, it helps us out a lot.

We are also going to make the mod Standalone so that it will be easier for everyone to play for the first time without trying to figure out how to get Gzdoom to work or anything like that.

Current Voice Actors
Spoiler:







On a side note - we now have an IndieDB page: Project Crypt, you may wanna follow that page instead because the downloads for the mod will be posted there
https://www.indiedb.com/games/behead-the-undead-2-project-crypt
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