Page 3 of 3

Re: Doom: Super Golden Souls Complete Version

PostPosted: Sat Jun 26, 2021 8:29 am
by Randumb
Here are the walkthrough videos for the new levels, as well as the old levels that previously didn't have any Giant Coins.

Grassland (Giant Coins): https://youtu.be/gF4BGSQ4JcQ
Valley Hill: https://youtu.be/OEZCbgkiyTs
Cheerful Cliffs: https://youtu.be/9dWjcLRXzsI
Speed Stadium: https://youtu.be/h9h6EkG8Mh4
Space Ghost House & Rainbow Citadel (Giant Coins): https://youtu.be/Vlbr7zRcYNo
Astral Temple: https://youtu.be/JxSJFqSgBrw
Astro Airships: https://youtu.be/2xdEZ0z-41g

Re: Doom: Super Golden Souls Complete Version

PostPosted: Sat Jun 26, 2021 9:24 am
by salahmander2
I just saw them, you played them incredibly well. And I'm actually pretty relieved you actually knew to attack Turtle Rock's eyes. :D

Re: Doom: Super Golden Souls Complete Version V1.03

PostPosted: Sun Jun 27, 2021 8:18 pm
by Randumb
Believe me; it wasn't that simple. To minimize the video time, I play through the levels twice before recording. The first time through, I reveal as much as the automap as possible, then take a screenshot of the whole thing if I can. Second time through, I mark the locations of the Red Coins & Giant Coins on the screenshot and study it for a bit. Then I record my third playthrough. I also cut out the parts where I die, miss a jump, or run around aimlessly.

Re: Doom: Super Golden Souls Complete Version V1.03

PostPosted: Wed Aug 11, 2021 10:25 am
by Ultimate Freedoomer
If possible, maybe convert the maps to UDMF?

Re: Doom: Super Golden Souls Complete Version V1.03

PostPosted: Wed Aug 11, 2021 6:10 pm
by salahmander2
There's no point. There's pretty much nothing I need that is in UDMF. Moreover since Batandy's maps were in Hexen format in the first place, I want to keep it consistent with how it was designed.

Re: Doom: Super Golden Souls Complete Version

PostPosted: Fri Aug 13, 2021 2:00 pm
by Someonewhoplaysdoom
Someonewhoplaysdoom wrote:OH MY GOOOD!!! Yesterday I just finished the Golden Souls with the version 1.02 of this Addon hahahahahah XD.

Well, I suppose Im gonna wait a week or two to try playing it with the final version. :wub:


After, well... More than a year after, I finally played the final version, and Im going to say that is just wonderfull the work put into this addon as a complement to the old good Golden Souls. Its nice that Most of the Big Coins aren't really difficult to find, and the final maps are incredible. :D :D :D

Spoiler:

Re: Doom: Super Golden Souls Complete Version V1.03

PostPosted: Mon Sep 06, 2021 2:01 pm
by salahmander2
Updated link. Only a couple of minor bugfixes but still irritating nontheless. Here's hoping this will be the final update, for sure.

Re: Doom: Super Golden Souls Complete Version V1.04

PostPosted: Mon Sep 13, 2021 2:01 pm
by Seppe
Really liking the added content.
Would it be possible to add a Berserk Pack to the first shop.
Currently it is only possible to use berserk if you use cheats.
This makes dealing with Pinkies and Hell Knights a lot more fun in the first half of the game.

Re: Doom: Super Golden Souls Complete Version V1.04

PostPosted: Mon Sep 13, 2021 5:42 pm
by salahmander2
Seppe wrote:Really liking the added content.
Would it be possible to add a Berserk Pack to the first shop.
Currently it is only possible to use berserk if you use cheats.
This makes dealing with Pinkies and Hell Knights a lot more fun in the first half of the game.


No can do. I want it to be as faithful to the original as much as possible while adding a few minor improvements.