Doom: Super Golden Souls Complete Version V1.04

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom: Super Golden Souls Complete Version

Postby Randumb » Sat Jun 26, 2021 8:29 am

Here are the walkthrough videos for the new levels, as well as the old levels that previously didn't have any Giant Coins.

Grassland (Giant Coins): https://youtu.be/gF4BGSQ4JcQ
Valley Hill: https://youtu.be/OEZCbgkiyTs
Cheerful Cliffs: https://youtu.be/9dWjcLRXzsI
Speed Stadium: https://youtu.be/h9h6EkG8Mh4
Space Ghost House & Rainbow Citadel (Giant Coins): https://youtu.be/Vlbr7zRcYNo
Astral Temple: https://youtu.be/JxSJFqSgBrw
Astro Airships: https://youtu.be/2xdEZ0z-41g
Last edited by Randumb on Thu Jul 22, 2021 11:09 am, edited 3 times in total.
User avatar
Randumb
 
Joined: 27 Feb 2015
Location: Somewhere randumb, but safe from those Terry-Traps.
Discord: Randumb#1150
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Doom: Super Golden Souls Complete Version

Postby salahmander2 » Sat Jun 26, 2021 9:24 am

I just saw them, you played them incredibly well. And I'm actually pretty relieved you actually knew to attack Turtle Rock's eyes. :D
User avatar
salahmander2
3D floor abuser!
 
Joined: 19 Nov 2014

Re: Doom: Super Golden Souls Complete Version V1.03

Postby Randumb » Sun Jun 27, 2021 8:18 pm

Believe me; it wasn't that simple. To minimize the video time, I play through the levels twice before recording. The first time through, I reveal as much as the automap as possible, then take a screenshot of the whole thing if I can. Second time through, I mark the locations of the Red Coins & Giant Coins on the screenshot and study it for a bit. Then I record my third playthrough. I also cut out the parts where I die, miss a jump, or run around aimlessly.
User avatar
Randumb
 
Joined: 27 Feb 2015
Location: Somewhere randumb, but safe from those Terry-Traps.
Discord: Randumb#1150
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Doom: Super Golden Souls Complete Version V1.03

Postby Ultimate Freedoomer » Wed Aug 11, 2021 10:25 am

If possible, maybe convert the maps to UDMF?
Ultimate Freedoomer
 
Joined: 30 Jan 2015
Location: Pittman Center
Discord: Open Source Forever#0483
Twitch ID: https://www.twitch.tv/lyokianh

Re: Doom: Super Golden Souls Complete Version V1.03

Postby salahmander2 » Wed Aug 11, 2021 6:10 pm

There's no point. There's pretty much nothing I need that is in UDMF. Moreover since Batandy's maps were in Hexen format in the first place, I want to keep it consistent with how it was designed.
User avatar
salahmander2
3D floor abuser!
 
Joined: 19 Nov 2014

Re: Doom: Super Golden Souls Complete Version

Postby Someonewhoplaysdoom » Fri Aug 13, 2021 2:00 pm

Someonewhoplaysdoom wrote:OH MY GOOOD!!! Yesterday I just finished the Golden Souls with the version 1.02 of this Addon hahahahahah XD.

Well, I suppose Im gonna wait a week or two to try playing it with the final version. :wub:


After, well... More than a year after, I finally played the final version, and Im going to say that is just wonderfull the work put into this addon as a complement to the old good Golden Souls. Its nice that Most of the Big Coins aren't really difficult to find, and the final maps are incredible. :D :D :D

Spoiler:
User avatar
Someonewhoplaysdoom
 
Joined: 14 Feb 2020
Location: Colombia
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Doom: Super Golden Souls Complete Version V1.03

Postby salahmander2 » Mon Sep 06, 2021 2:01 pm

Updated link. Only a couple of minor bugfixes but still irritating nontheless. Here's hoping this will be the final update, for sure.
User avatar
salahmander2
3D floor abuser!
 
Joined: 19 Nov 2014

Re: Doom: Super Golden Souls Complete Version V1.04

Postby Seppe » Mon Sep 13, 2021 2:01 pm

Really liking the added content.
Would it be possible to add a Berserk Pack to the first shop.
Currently it is only possible to use berserk if you use cheats.
This makes dealing with Pinkies and Hell Knights a lot more fun in the first half of the game.
Seppe
 
Joined: 13 Sep 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Doom: Super Golden Souls Complete Version V1.04

Postby salahmander2 » Mon Sep 13, 2021 5:42 pm

Seppe wrote:Really liking the added content.
Would it be possible to add a Berserk Pack to the first shop.
Currently it is only possible to use berserk if you use cheats.
This makes dealing with Pinkies and Hell Knights a lot more fun in the first half of the game.


No can do. I want it to be as faithful to the original as much as possible while adding a few minor improvements.
User avatar
salahmander2
3D floor abuser!
 
Joined: 19 Nov 2014

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Pale_Navigator and 9 guests