Doom: Super Golden Souls

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Doom: Super Golden Souls

Postby salahmander2 » Thu Jun 20, 2019 4:06 pm



Hi guys. I am working on an addon for the original Golden Souls as a massive labour of love for the Golden Souls series and of course, to celebrate the fact that there will be a Golden Souls 3.

I brought a couple of features from Golden Souls 2 into Golden Souls 1. Mainly the score feature as it's pretty much becoming a trademark of Batandy's mods. And also the big coin counter so you can easily track how many big coins are left in a level.

Introducing another feature, an air meter, yes, now you can keep track of how much air you have left, and as a neat bonus for it, it'll only activate when you're underwater.

The shop system is minorly changed as you now can by seperate ammo instead of having to buy the whole set, but I kept the original ammo purchase as it seemed quite fitting to buy the lot for a bit of a discount. :D

And now as for the levels...
Some levels have been tweaked slightly as to make it slightly less frustrating. And some levels even have big coins added to them, as if you want to get 100%, you'll have to find them all! And some of the requirements to access some levels have been changed slightly.

As for a real interesting feature, the garden part of the mansion now has a couple of levels fo you to tackle! Made by myself and tested by both myself and Batandy.




I aimed to make the addon have the same spirit that the original Golden Souls had.

Still want the original flavour of GS1? Well this mod is intended to be loaded with Golden Souls so it's an optional addon.

Golden Souls 1.4 is required.

V1.01
https://www.mediafire.com/file/56687kwn ... 1.pk3/file

Fixed a minor bug where the 100% star shows up upon starting the mod on the fullscreen HUD due to an oversight.
Last edited by salahmander2 on Sun Jun 23, 2019 5:41 am, edited 4 times in total.
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Re: Doom: Super Golden Souls

Postby Mr Masker » Fri Jun 21, 2019 12:54 pm

This looks lovely

I feel Golden Souls 1 felt a bit old but maybe this will help with that :mrgreen:
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Re: Doom: Super Golden Souls

Postby salahmander2 » Sat Jun 22, 2019 1:25 pm

Super Golden Souls is now released, check link in the first post.
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Re: Doom: Super Golden Souls

Postby QuakedoomNukem Cz » Sun Jun 23, 2019 5:27 am

A bit of a bug report: The 100% star shows up on the fullscreen hud (size 11), but not on size 10 (standard Doom hud size), as soon as you start the game.
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Re: Doom: Super Golden Souls

Postby salahmander2 » Sun Jun 23, 2019 5:35 am

QuakedoomNukem Cz wrote:A bit of a bug report: The 100% star shows up on the fullscreen hud (size 11), but not on size 10 (standard Doom hud size), as soon as you start the game.


Cheers for the report, I'll get that fixed right away.

Update:

https://www.mediafire.com/file/56687kwn ... 1.pk3/file
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Re: Doom: Super Golden Souls

Postby Mr Masker » Sun Jun 23, 2019 6:49 am

wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save
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Re: Doom: Super Golden Souls

Postby salahmander2 » Sun Jun 23, 2019 6:51 am

Mr Masker wrote:wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save


It's a different version so it's not going to be compatible with saves from a different version alas.
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Re: Doom: Super Golden Souls

Postby Mr Masker » Sun Jun 23, 2019 6:57 am

salahmander2 wrote:
Mr Masker wrote:wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save


It's a different version so it's not going to be compatible with saves from a different version alas.


is there any way to get version 1.0
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Joined: 28 Dec 2018

Re: Doom: Super Golden Souls

Postby salahmander2 » Sun Jun 23, 2019 6:59 am

Mr Masker wrote:
salahmander2 wrote:
Mr Masker wrote:wait how do you go to a different version of the mod i went to 1.01 and its not letting me enter my save


It's a different version so it's not going to be compatible with saves from a different version alas.


is there any way to get version 1.0


Only best to use it if you never had the aforementioned 100% Star issue on the HUD. If you didn't. It's all okay, there's literally no other differences other than that fix.
Last edited by salahmander2 on Tue Jun 25, 2019 3:12 am, edited 1 time in total.
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Re: Doom: Super Golden Souls

Postby Mr Masker » Sun Jun 23, 2019 7:01 am

Thanks mate i almost made a bad mistake there! :mrgreen:
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