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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

PostPosted: Mon Nov 15, 2021 12:03 pm
by Batandy
dragomir wrote:When i load this mode,i see a colorless level.Using latest GZdoom.

I don't exactly understand what you mean, I'd need more info to help you, try playing the game with a fresh install of Gzdoom with no existing config whatsoever.

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

PostPosted: Tue Nov 23, 2021 10:30 am
by dragomir
Game start from a tutorial level,which teaches various jump method and flying kick,This level does not have any color or any texture.After completing tutorial i came to a town and it has color but some texture are missing and instead placeholder written shows.

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

PostPosted: Tue Nov 23, 2021 11:18 am
by Batandy
dragomir wrote:Game start from a tutorial level,which teaches various jump method and flying kick,This level does not have any color or any texture.After completing tutorial i came to a town and it has color but some texture are missing and instead placeholder written shows.


-Make sure to be running this mod alone without any extra mods
-Make sure to have Doom2.wad loaded along with the mod
-Make sure to have models enabled and be running the game on OpenGL or Vulkan

Again, as I said before I highly recommend just grabbing a fresh install of Gzdoom without any pre-existing config whatsoever and see what happens

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

PostPosted: Wed Nov 24, 2021 9:29 am
by Pompous Seed
I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest part is, when I pause the game everything appears to be normal (windmills spinning smoothly, etc.), but when I resume... the game is unplayable.

Spoiler: Specs

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

PostPosted: Wed Nov 24, 2021 11:55 am
by Batandy
Pompous Seed wrote:I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest part is, when I pause the game everything appears to be normal (windmills spinning smoothly, etc.), but when I resume... the game is unplayable.

Spoiler: Specs


Please try
1) Wiping the gzdoom config clean just to make sure, I've had slowdowns caused by keeping the same config with different versions
2) In Options/Golden Souls 3 Options > set Extra Light Effects to 0 and see if the performance improves, it should be set to 1 by default (and 2 is the "eyecandy benchmark" mode)

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

PostPosted: Wed Nov 24, 2021 12:33 pm
by Pompous Seed
Ah yes, wiping the config did the trick. Thank you!