Doom: The Golden Souls 3 - Demo 2 out | Story Trailer out!

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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Postby Batandy » Mon Nov 15, 2021 12:03 pm

dragomir wrote:When i load this mode,i see a colorless level.Using latest GZdoom.

I don't exactly understand what you mean, I'd need more info to help you, try playing the game with a fresh install of Gzdoom with no existing config whatsoever.
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Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Postby dragomir » Tue Nov 23, 2021 10:30 am

Game start from a tutorial level,which teaches various jump method and flying kick,This level does not have any color or any texture.After completing tutorial i came to a town and it has color but some texture are missing and instead placeholder written shows.
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Postby Batandy » Tue Nov 23, 2021 11:18 am

dragomir wrote:Game start from a tutorial level,which teaches various jump method and flying kick,This level does not have any color or any texture.After completing tutorial i came to a town and it has color but some texture are missing and instead placeholder written shows.


-Make sure to be running this mod alone without any extra mods
-Make sure to have Doom2.wad loaded along with the mod
-Make sure to have models enabled and be running the game on OpenGL or Vulkan

Again, as I said before I highly recommend just grabbing a fresh install of Gzdoom without any pre-existing config whatsoever and see what happens
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"If it's not fun, why bother?"
 
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Postby Pompous Seed » Wed Nov 24, 2021 9:29 am

I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest part is, when I pause the game everything appears to be normal (windmills spinning smoothly, etc.), but when I resume... the game is unplayable.

Spoiler: Specs
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Postby Batandy » Wed Nov 24, 2021 11:55 am

Pompous Seed wrote:I'm having significant lag issues. Changing the rendering API, render mode and resolution scale didn't affect anything. I have the rendering quality set to "speed" in the hardware rendering options, and I'm also not using any post-processing effects, multi-sampling or anti-aliasing. The strangest part is, when I pause the game everything appears to be normal (windmills spinning smoothly, etc.), but when I resume... the game is unplayable.

Spoiler: Specs


Please try
1) Wiping the gzdoom config clean just to make sure, I've had slowdowns caused by keeping the same config with different versions
2) In Options/Golden Souls 3 Options > set Extra Light Effects to 0 and see if the performance improves, it should be set to 1 by default (and 2 is the "eyecandy benchmark" mode)
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"If it's not fun, why bother?"
 
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Re: Doom: The Golden Souls 3 - Demo 2 out | Story Trailer ou

Postby Pompous Seed » Wed Nov 24, 2021 12:33 pm

Ah yes, wiping the config did the trick. Thank you!
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