Sinael wrote:As many people before me have said, something has to be done about the Serenity Shrine.
On Core i7-6700 with GTX 1080ti, at 1080p it gives me 25-30 fps with ALL light effects completely disabled (both in GS menu and even basic dynamic lights), and everything else tuned for maximum performance, on Vulkan renderer. Reducing resolution does nothing. Maybe introduce an option for reduced amount of decorations, or setting at least some models (for pickups for example) to sprites again? I mean I can play Horizon Zero Dawn at all ultra at 1080p with 60 fps, but this map gives me 35 tops if I look away from the main zone.
Can't do, it's not tanking because of the actors, it's because of the BSP renderer having to work with a really huge area. The only solution would be completely remaking the entire map, which is something i'm not planning to do anytime soon given how much time it took for me to complete it.
35 fps are a bit low even for this map though, you sure you're not running some extra options (Like AO set to max) that are tanking down your framerate right? I had playtesters get that same performance with much weaker builds.
Now that I think of it, have you checked if your FPS is capped to 35 fps? During testing it happened to one person that for some reason their FPS was capped with Vulkan, give "cl_capfps false" a try.